{"title":"基于立体视觉的惯性系统三维绘画虚拟现实手持控制器定位","authors":"A. Saif, Z. R. Mahayuddin","doi":"10.18178/joig.11.2.127-131","DOIUrl":null,"url":null,"abstract":"Google Tilt Brush is expensive for virtual drawing which needs further improvement on the functionalities of mechanisms rather than implementation expects addressed in this research. Several issues are addressed by this research in this context, i.e., noise removal from sensor data, double integration-based drift issues and cost. Recently, available smart phones do not have the ability to perform drawing within artificial settings handling cardboard and daydream of google without purchasing Oculus Rift and HTC Vive (Virtual Reality Headset) because of expensiveness for large number of users. In addition, various extrinsic hardwares, i.e., satellite localization hardware and ultrasonic localization applications are not used for drawing in virtual reality. Proposed methodology implemented extended Kalman filter and Butterworth filter to perform positioning using six degree of freedom using Microelectromechanical Applications (MEMS) software data. A stereo visual method using Simultaneous Localization and Mapping (SLAM) is used to estimate the measurement for positioning implicating mobile phone (i.e., android platform) for the hardware system to estimate drift. This research implemented Google Virtual Reality application settings Kit with Unity3D engine. Experimentation validation states that proposed method can perform painting using virtual reality hardware integrated with controller software implicating smartphone mobile without using extrinsic controller device, i.e., Oculus Rift and HTC Vive with satisfactory accuracy.","PeriodicalId":36336,"journal":{"name":"中国图象图形学报","volume":"35 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Stereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial System\",\"authors\":\"A. Saif, Z. R. Mahayuddin\",\"doi\":\"10.18178/joig.11.2.127-131\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Google Tilt Brush is expensive for virtual drawing which needs further improvement on the functionalities of mechanisms rather than implementation expects addressed in this research. Several issues are addressed by this research in this context, i.e., noise removal from sensor data, double integration-based drift issues and cost. Recently, available smart phones do not have the ability to perform drawing within artificial settings handling cardboard and daydream of google without purchasing Oculus Rift and HTC Vive (Virtual Reality Headset) because of expensiveness for large number of users. In addition, various extrinsic hardwares, i.e., satellite localization hardware and ultrasonic localization applications are not used for drawing in virtual reality. Proposed methodology implemented extended Kalman filter and Butterworth filter to perform positioning using six degree of freedom using Microelectromechanical Applications (MEMS) software data. A stereo visual method using Simultaneous Localization and Mapping (SLAM) is used to estimate the measurement for positioning implicating mobile phone (i.e., android platform) for the hardware system to estimate drift. This research implemented Google Virtual Reality application settings Kit with Unity3D engine. Experimentation validation states that proposed method can perform painting using virtual reality hardware integrated with controller software implicating smartphone mobile without using extrinsic controller device, i.e., Oculus Rift and HTC Vive with satisfactory accuracy.\",\"PeriodicalId\":36336,\"journal\":{\"name\":\"中国图象图形学报\",\"volume\":\"35 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"中国图象图形学报\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://doi.org/10.18178/joig.11.2.127-131\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"中国图象图形学报","FirstCategoryId":"1093","ListUrlMain":"https://doi.org/10.18178/joig.11.2.127-131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Computer Science","Score":null,"Total":0}
Stereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial System
Google Tilt Brush is expensive for virtual drawing which needs further improvement on the functionalities of mechanisms rather than implementation expects addressed in this research. Several issues are addressed by this research in this context, i.e., noise removal from sensor data, double integration-based drift issues and cost. Recently, available smart phones do not have the ability to perform drawing within artificial settings handling cardboard and daydream of google without purchasing Oculus Rift and HTC Vive (Virtual Reality Headset) because of expensiveness for large number of users. In addition, various extrinsic hardwares, i.e., satellite localization hardware and ultrasonic localization applications are not used for drawing in virtual reality. Proposed methodology implemented extended Kalman filter and Butterworth filter to perform positioning using six degree of freedom using Microelectromechanical Applications (MEMS) software data. A stereo visual method using Simultaneous Localization and Mapping (SLAM) is used to estimate the measurement for positioning implicating mobile phone (i.e., android platform) for the hardware system to estimate drift. This research implemented Google Virtual Reality application settings Kit with Unity3D engine. Experimentation validation states that proposed method can perform painting using virtual reality hardware integrated with controller software implicating smartphone mobile without using extrinsic controller device, i.e., Oculus Rift and HTC Vive with satisfactory accuracy.
中国图象图形学报Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
1.20
自引率
0.00%
发文量
6776
期刊介绍:
Journal of Image and Graphics (ISSN 1006-8961, CN 11-3758/TB, CODEN ZTTXFZ) is an authoritative academic journal supervised by the Chinese Academy of Sciences and co-sponsored by the Institute of Space and Astronautical Information Innovation of the Chinese Academy of Sciences (ISIAS), the Chinese Society of Image and Graphics (CSIG), and the Beijing Institute of Applied Physics and Computational Mathematics (BIAPM). The journal integrates high-tech theories, technical methods and industrialisation of applied research results in computer image graphics, and mainly publishes innovative and high-level scientific research papers on basic and applied research in image graphics science and its closely related fields. The form of papers includes reviews, technical reports, project progress, academic news, new technology reviews, new product introduction and industrialisation research. The content covers a wide range of fields such as image analysis and recognition, image understanding and computer vision, computer graphics, virtual reality and augmented reality, system simulation, animation, etc., and theme columns are opened according to the research hotspots and cutting-edge topics.
Journal of Image and Graphics reaches a wide range of readers, including scientific and technical personnel, enterprise supervisors, and postgraduates and college students of colleges and universities engaged in the fields of national defence, military, aviation, aerospace, communications, electronics, automotive, agriculture, meteorology, environmental protection, remote sensing, mapping, oil field, construction, transportation, finance, telecommunications, education, medical care, film and television, and art.
Journal of Image and Graphics is included in many important domestic and international scientific literature database systems, including EBSCO database in the United States, JST database in Japan, Scopus database in the Netherlands, China Science and Technology Thesis Statistics and Analysis (Annual Research Report), China Science Citation Database (CSCD), China Academic Journal Network Publishing Database (CAJD), and China Academic Journal Network Publishing Database (CAJD). China Science Citation Database (CSCD), China Academic Journals Network Publishing Database (CAJD), China Academic Journal Abstracts, Chinese Science Abstracts (Series A), China Electronic Science Abstracts, Chinese Core Journals Abstracts, Chinese Academic Journals on CD-ROM, and China Academic Journals Comprehensive Evaluation Database.