具有竞争一致性的生物系统建模

V. Norris, M. Engel, M. Demarty
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引用次数: 17

摘要

许多生命系统,从细胞到大脑再到政府,都是由一小部分组成部分的活动控制的。有人认为,连贯性具有进化优势,这种活跃的成分子集源于两个过程之间的竞争,一个是随着时间的推移带来连贯性的“下一步”过程,另一个是在特定时间内带来系统内部和外部一致性的“现在”过程。这种竞争被称为竞争一致性,并已在一个玩具学习计划中实施,以澄清概念,并产生并最终测试新的假设,这些假设涵盖的主题包括复杂性、涌现、DNA复制、全局突变、梦想、生物计算(使用生物系统的部分或整个生物系统进行计算)以及平衡和非平衡结构。在这里,我们展示了一个使用竞争相干的程序,Coco,可以学习响应一个简单的输入序列1,2,3,2,3,根据输入在序列中的位置不同,输入的响应不同,因此需要Next和Now进程之间的竞争。
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Modelling Biological Systems with Competitive Coherence
Many living systems, from cells to brains to governments, are controlled by the activity of a small subset of their constituents. It has been argued that coherence is of evolutionary advantage and that this active subset of constituents results from competition between two processes, a Next process that brings about coherence over time, and a Now process that brings about coherence between the interior and the exterior of the system at a particular time. This competition has been termed competitive coherence and has been implemented in a toy-learning program in order to clarify the concept and to generate--and ultimately test-- new hypotheses covering subjects as diverse as complexity, emergence, DNA replication, global mutations, dreaming, bioputing (computing using either the parts of biological system or the entire biological system), and equilibrium and nonequilibrium structures. Here, we show that a program using competitive coherence, Coco, can learn to respond to a simple input sequence 1, 2, 3, 2, 3, with responses to inputs that differ according to the position of the input in the sequence and hence require competition between both Next and Now processes.
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