游戏世界:在早期学习的教室里,有想象力的成人和儿童共同游戏

A. Rainio
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摘要

游戏被认为是儿童在8岁之前最有效和最有意义的学习方式之一(Skene et al., 2022)。游戏也是人类发展和创造力的先决条件(Rieber & carlton, 1987)。然而,许多早教教室很难找到时间或方法在他们的课程中加入有趣的学习。在这次演讲中,我将介绍一项教育创新,它有助于将游戏带入早期学习的课堂。游戏世界是一种成人和儿童共同游戏的形式,通常围绕着一篇文学作品或一个故事。通过表演、表演和情节、人物和道具的创造,故事变得生动起来(Lindqvist, 1995)。执行游戏世界通常需要时间和投入,因此许多教师发现很难将其与学校的正式学习目标结合起来。我将介绍一个芬兰一年级的教室,在这个教室里,一位老师围绕着爱德华·乌斯宾斯基(edward Uspenski)的《鳄鱼基因》(Crocodile Gene)的故事开展了一个游戏世界活动。这个班的学生来自六种不同的母语。所分析的数据包括教师日记和笔记、非正式的电子邮件通信以及教师与研究人员在学年期间的访谈。我把重点放在故事中的一个人物,车比(老师扮演的手偶)参观教室并成为班里的一员。我讨论了那些矛盾地参与(见Ferholt & Rainio, 2016)上学的孩子如何在Chebi的帮助下找到有意义的方式参与课堂活动。老师所扮演的富有想象力的角色正在帮助孩子们参与和依附于课堂活动。这篇论文的结论是,在早期学习课堂中,想象力、游戏和故事的力量不应该被削弱,而应该以一种容易获得和有意义的方式参与。
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PLAYWORLDS: IMAGINATIVE ADULT-CHILD JOINT PLAY IN EARLY LEARNING CLASSROOMS
Play is considered as one of the most effective and meaningful ways of learning for children until the age of eight years (Skene et al., 2022). Play is also a prerequisite for human development and creativity (Rieber & Carton, 1987). However, many early learning classrooms struggle to find time or ways to include playful learning in their curriculums. In this presentation I introduce an educational innovation that helps bring play in early learning classrooms. Playworlds are forms of adult-child joint play often centered around a piece of literature or story. The story is turned alive by acting, playing and creation of plot, characters and props (Lindqvist, 1995). Implementing playworlds often requires time and dedication so many teachers find it hard to combine it with formal learning goals of the school. I will introduce a Finnish first year school classroom in which a teacher developed a playworld activity around the story of Crocodile Gene (by Eduard Uspenski). The class was culturally diverse with children from around six different home languages. The data analyzed consists of teacher diaries and notes, informal email correspondence and interviews between the teacher and the researcher during the school year. I focus on one of the characters in the story, Chebi (a hand puppet played by the teacher) visiting the classroom and becoming a member of the class. I discuss how children who were ambivalently engaged (see Ferholt & Rainio, 2016) towards school going found meaningful ways to participate in class activities with the help of Chebi. The imaginative character played by the teacher was helping children to engage and attach to the classroom activities. The paper concludes that the power of imagination, play and stories should not be undermined in developing easy access and meaningful ways of participation in early learning classrooms.
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