基于遗传算法的平台游戏自动生成游戏世界

Ali Sofyan Kholimi, A. Hamdani, Lailatul Husniah
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引用次数: 2

摘要

大多数游戏都是依靠游戏设计师来设计关卡和环境。随着游戏环境空间规模的增大,时间和成本也随之增加。程序内容生成(PCG)是一种通过生成游戏环境空间来解决这个问题的方法。本文提出了一种利用遗传算法解决博弈环境生成问题的PCG方法。该方法采用过渡图,使PCG生成难度等级。用于显示生物群落序列的基于索引的方法。这种方法根据序列中的索引显示生物群系。
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Automatic Game World Generation for Platformer Games Using Genetic Algorithm
Most of the games rely on the game designer to design the level and environment. Increasing of game environment space scale followed by increasing of time and cost. Procedural Content Generation (PCG) is a method to solve this problem by generating a game environment space. In this paper, a PCG method proposed using a genetic algorithm approach to solve the problem in generating game environment. Transition graph adapted in the proposed method to make PCG generate difficulty level. The Index-based approach used to display the biome sequence. This approach displays the biome according to its index in the sequence.
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