触摸与立体物体交互时难以察觉的深度变化

Dimitar Valkov, A. Giesler, K. Hinrichs
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引用次数: 13

摘要

虽然触摸技术已经证明了它在2D交互中的可用性,并且已经成为许多设备的标准输入方式,但利用其在立体渲染内容中的适用性所面临的挑战几乎没有被研究过。在本文中,我们利用视觉感知的属性,允许用户在输入受限于2D表面时触摸立体显示的对象。因此,我们扩展和概括了最近对用户在伸手触摸虚拟物体时区分小的诱导物体移动的能力的评估,并提出了一种实用的交互技术,即吸引移动技术,适用于浅深度交互足够的众多应用场景。此外,我们的研究结果表明,在触摸交互过程中,轻微的物体移动使虚拟场景在感知上比静态场景更稳定。因此,应用程序必须操纵虚拟对象,使它们在用户看来是静态的。
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Imperceptible depth shifts for touch interaction with stereoscopic objects
While touch technology has proven its usability for 2D interaction and has already become a standard input modality for many devices, the challenges to exploit its applicability with stereoscopically rendered content have barely been studied. In this paper we exploit the properties of the visual perception to allow users to touch stereoscopically displayed objects when the input is constrained to a 2D surface. Therefore, we have extended and generalized recent evaluations on the user's ability to discriminate small induced object shifts while reaching out to touch a virtual object, and we propose a practical interaction technique, the attracting shift technique, suitable for numerous application scenarios where shallow depth interaction is sufficient. In addition, our results indicate that slight object shifts during touch interaction make the virtual scene appear perceptually more stable compared to a static scene. As a consequence, applications have to manipulate the virtual objects to make them appear static for the user.
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