A. Ozgur, Hala Khodr, Barbara Bruno, Nicolas Gandar, M. Wessel, F. Hummel, P. Dillenbourg
{"title":"在中风后康复的机器人辅助游戏中检测补偿运动并提供信息反馈","authors":"A. Ozgur, Hala Khodr, Barbara Bruno, Nicolas Gandar, M. Wessel, F. Hummel, P. Dillenbourg","doi":"10.1109/RO-MAN50785.2021.9515325","DOIUrl":null,"url":null,"abstract":"Gamified rehabilitation tackles the problem of keeping patients engaged in, and motivated to do physical rehabilitation to improve its efficacy. However, with respect to standard rehabilitation, patients are freer to move about and may compensate their motion difficulties with parasite movements, which would greatly reduce the efficacy of the rehabilitation. To identify and characterize compensatory motions, we collected and analyzed video data of people playing the \"tangible Pacman\" game (an upper-limb rehabilitation game in which a patient moves a semi-passive robot, the \"Pacman\", on a map to collect 6 apples, while being chased by one or two autonomous robots, the \"ghosts\"). Participants include 10 healthy elderly adults and 10 chronic stroke patients, who played multiple runs of the game, with different sized maps and various game configurations. By analyzing the video recordings we successfully identified higher shoulder and torso lateral tilt compensation in stroke patients and developed a proof-of-concept compensatory motion detection system which relies on a wearable Inertial Measurement Unit and ROS to provide in-game, real-time visual feedback on compensation.","PeriodicalId":6854,"journal":{"name":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","volume":"45 1","pages":"243-249"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation\",\"authors\":\"A. Ozgur, Hala Khodr, Barbara Bruno, Nicolas Gandar, M. Wessel, F. Hummel, P. Dillenbourg\",\"doi\":\"10.1109/RO-MAN50785.2021.9515325\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamified rehabilitation tackles the problem of keeping patients engaged in, and motivated to do physical rehabilitation to improve its efficacy. However, with respect to standard rehabilitation, patients are freer to move about and may compensate their motion difficulties with parasite movements, which would greatly reduce the efficacy of the rehabilitation. To identify and characterize compensatory motions, we collected and analyzed video data of people playing the \\\"tangible Pacman\\\" game (an upper-limb rehabilitation game in which a patient moves a semi-passive robot, the \\\"Pacman\\\", on a map to collect 6 apples, while being chased by one or two autonomous robots, the \\\"ghosts\\\"). Participants include 10 healthy elderly adults and 10 chronic stroke patients, who played multiple runs of the game, with different sized maps and various game configurations. By analyzing the video recordings we successfully identified higher shoulder and torso lateral tilt compensation in stroke patients and developed a proof-of-concept compensatory motion detection system which relies on a wearable Inertial Measurement Unit and ROS to provide in-game, real-time visual feedback on compensation.\",\"PeriodicalId\":6854,\"journal\":{\"name\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"volume\":\"45 1\",\"pages\":\"243-249\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RO-MAN50785.2021.9515325\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RO-MAN50785.2021.9515325","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation
Gamified rehabilitation tackles the problem of keeping patients engaged in, and motivated to do physical rehabilitation to improve its efficacy. However, with respect to standard rehabilitation, patients are freer to move about and may compensate their motion difficulties with parasite movements, which would greatly reduce the efficacy of the rehabilitation. To identify and characterize compensatory motions, we collected and analyzed video data of people playing the "tangible Pacman" game (an upper-limb rehabilitation game in which a patient moves a semi-passive robot, the "Pacman", on a map to collect 6 apples, while being chased by one or two autonomous robots, the "ghosts"). Participants include 10 healthy elderly adults and 10 chronic stroke patients, who played multiple runs of the game, with different sized maps and various game configurations. By analyzing the video recordings we successfully identified higher shoulder and torso lateral tilt compensation in stroke patients and developed a proof-of-concept compensatory motion detection system which relies on a wearable Inertial Measurement Unit and ROS to provide in-game, real-time visual feedback on compensation.