动画电影中的口音和刻板印象。《疯狂动物城》(2016)

Luca Valleriani
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引用次数: 1

摘要

语言变化是传达角色信息的一种非常有用的工具,即使这意味着玩弄刻板印象,这通常与某些方言和社会联系在一起(Lippi-Green 1997)。口音通常在源文本的文化环境中具有特定的社会意义,这就是为什么它们通常特别难以用各种目标语言翻译的主要原因,尽管在一些情况下,这种策略被证明是一种有效的选择,特别是在动画中(Ranzato 2010)。在之前对卡通语言的研究(Lippi-Green 1997,以及最近的Bruti 2009, Minutella 2016, Parini 2019)的基础上,本研究旨在探索迪士尼动画电影《疯狂动物城》中的语言变化及其与文化刻板印象的深刻联系(Howard et al. 2016)。在给出了原始版本中发现的美国英语的社会和地区变体的大纲之后(Beaudine et al .)。2017;克鲁2017;Soares 2017)将特别关注这部电影的意大利改编,通过分析适配器选择的策略来呈现意大利语中类似的各种社会语言学情境,特别关注语言和刻板印象之间的对应关系。
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Accents and stereotypes in animated films. The case of Zootopia (2016)
Language variation is an extremely useful tool to convey information about a character, even when this means playing with stereotypes, which are often associated to some dialects and sociolects (Lippi-Green 1997). Accents generally bear a specific social meaning within the cultural environment of the source text, this being the main reason why they are often particularly difficult to translate with varieties of the target language, even though there are several cases where this strategy proved to be a valid choice, especially in animation (Ranzato 2010). Building on previous research on the language of cartoons (Lippi-Green 1997, but also more recently Bruti 2009, Minutella 2016, Parini 2019), this study is aimed at exploring language variation and how this is deeply connected to cultural stereotypes in the animated Disney film Zootopia (Howard et al. 2016). After giving an outline of the social and regional varieties of American English found in the original version (Beaudine et al . 2017; Crewe 2017; Soares 2017) a special focus will be given to the Italian adaptation of the film through the analysis of the strategies chosen by adapters to render a similar varied sociolinguistic situation in Italian, with particular interest in the correspondence between language and stereotype.
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