在运动游戏中平衡体能对玩家表现、经验和自尊的影响

K. Gerling, Matthew K. Miller, R. Mandryk, M. Birk, Jan David Smeddinck
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引用次数: 120

摘要

游戏平衡可以帮助不同技能水平的玩家一起玩多人游戏;然而,关于平衡方法如何影响表现、体验和自尊,特别是当玩家力量的差异是由给定的能力而不是后天的技能造成时,我们所知甚少。我们在一款舞蹈游戏中探索了三种平衡方法,并发现商业游戏中常用的显性平衡方法会降低自尊和亲缘感,而隐性平衡则会在不影响游戏结果的情况下提高自尊并减少分数差异。我们将我们的结果应用到第二项研究中,其中一名球员有行动障碍并使用轮椅。通过为不同身体能力的人制作基于动作的游戏,并使行动障碍的人能够与健全的同龄人竞争,我们展示了如何通过有趣的游戏提供授权体验,这些游戏有可能增加身体活动和自尊。
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Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
Game balancing can help players with different skill levels play multiplayer games together; however, little is known about how the balancing approach affects performance, experience, and self-esteem'especially when differences in player strength result from given abilities, rather than learned skill. We explore three balancing approaches in a dance game and show that the explicit approach commonly used in commercial games reduces self-esteem and feelings of relatedness in dyads, whereas hidden balancing improves self-esteem and reduces score differential without affecting game outcome. We apply our results in a second study with dyads where one player had a mobility disability and used a wheelchair. By making motion-based games accessible for people with different physical abilities, and by enabling people with mobility disabilities to compete on a par with able-bodied peers, we show how to provide empowering experiences through enjoyable games that have the potential to increase physical activity and self-esteem.
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