在Datapoint 2200计算机上的交互式指令仿真

Paul F. Huebner, Daniel T. Skelton, Earl J. Schweppe
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引用次数: 2

摘要

在同一台机器上,开发了一种用于数据点2200计算机的助记输入指令执行的交互式仿真。在机器的显示器上显示寄存器、触发器、程序计数器、子程序堆栈和引用存储单元的表示。单个助记符指令可以从键盘输入,并以标准汇编源语言显示在显示器上,但指令可能没有标记。在输入指令及其操作数时,将逐个字符地进行语法检查,并拒绝所有非法输入。模拟器显示这些指令的相应八进制形式,并相应地修改机器状态的表示。这种指令的短程序可以输入,并模拟正常的顺序执行。经验表明,这种模拟器可以提供一种学习计算机组织、助记指令和计算机程序执行的简便方法。它们在演示递归子例程调用和下推堆栈的动态方面特别有用。
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Interactive instruction simulation on and of the Datapoint 2200 computer
An interactive simulation of the execution of mnemonically entered instructions for the Datapoint 2200 Computer has been developed which runs on this same machine. A representation of the registers, flip-flops, program counter, subroutine stack, and referenced memory cell is show on the display of the machine. Individual mnemonic instructions may be entered from the keyboard and are shown on the display in standard assembly source language except that instructions may not be labelled. Both the instructions and their operands are syntactically checked character-by-character as they are entered and all illegal entries are refused. The simulator displays the corresponding octal form of these instructions and modifies the representation of the state of the machine accordingly. Short programs of such instructions may be entered and normal sequential execution simulated, Experience indicates that such simulators can provide an easy means of learning the computer organization, mnemonic instructions, and program execution of a computer. They can be especially helpful in demonstrating the dynamics of recursive subroutine calls and push-down stacks.
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