{"title":"精心设计的软形态:探索通过材料弹性来构思软建筑的新方法","authors":"Marina Castán, Daniel Suárez","doi":"10.46467/tdd34.2018.60-73","DOIUrl":null,"url":null,"abstract":"This research aims to contribute to the current field of architectural design by offering evidence of how a collaborative and embodied approach to soft architecture can inform a new physical-digital design process. Current design technologies (e.g. sensors, 3D scanners, procedural modelling software), together with the use of the body as a source for designing a space, offer new methods and tools for designing architecture (Hirschberg, Sayegh, Frühwirth and Zedlacher 2006). However, the potential for experiencing and digitally capturing a soft and elastic material interaction through the body as a dynamic system capable of informing soft architectural design has not yet been widely explored. By using the felt experience as a tool for design, we allow the material to express its qualities when activated by the body, revealing its form instead of it being imposed from outside (DeLanda 2015). Taking an embodied approach used in interaction design and fashion design (Loke and Robertson 2011; Wilde, Vallgårda, and Tomico 2017), this research proposes a hybrid method to explore a textile-body ontology as an entity that has the potential to design a space, along with the use of motion capture technology in an effort to re-connect the experiential (the body) with the architecture (the space). \nThrough a custom-made interface, made of soft and hard materials, we explored the dynamic and spatial qualities of material elasticity through choreographed body movements. The interface acts as a deformable space that can be shaped by the body, producing a collection of form expressions, ranging from subtle surface modifications to more prominent deformations. Such form-giving processes were captured in real time by three Kinect sensors, offering a distinct digital raw material that can be conveniently manipulated and translated into architectural simulations, validating the method as a new way to inform soft architectural design processes. \nThe findings showed that: 1) the direct experience of collaboratively interacting with a soft and elastic interface allows the identification of the dynamic qualities of the material in relation to oneself and others, facilitating an immediate spatial meaning-making process; 2) exploring the design of a soft and elastic space through choreography and motion capture technology contributes to the creation of augmented relational scales across physical and digital realms, proposing a new hybrid design method; 3) the soft and elastic interface becomes a new entity when shaped by the body (textile-body ontology) giving the opportunity for a variety of formal expressions and offering a source of digital raw material for architectural design.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"14 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Choreographed Soft Morphologies: exploring new ways of ideating soft architecture through material elasticity\",\"authors\":\"Marina Castán, Daniel Suárez\",\"doi\":\"10.46467/tdd34.2018.60-73\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to contribute to the current field of architectural design by offering evidence of how a collaborative and embodied approach to soft architecture can inform a new physical-digital design process. Current design technologies (e.g. sensors, 3D scanners, procedural modelling software), together with the use of the body as a source for designing a space, offer new methods and tools for designing architecture (Hirschberg, Sayegh, Frühwirth and Zedlacher 2006). However, the potential for experiencing and digitally capturing a soft and elastic material interaction through the body as a dynamic system capable of informing soft architectural design has not yet been widely explored. By using the felt experience as a tool for design, we allow the material to express its qualities when activated by the body, revealing its form instead of it being imposed from outside (DeLanda 2015). Taking an embodied approach used in interaction design and fashion design (Loke and Robertson 2011; Wilde, Vallgårda, and Tomico 2017), this research proposes a hybrid method to explore a textile-body ontology as an entity that has the potential to design a space, along with the use of motion capture technology in an effort to re-connect the experiential (the body) with the architecture (the space). \\nThrough a custom-made interface, made of soft and hard materials, we explored the dynamic and spatial qualities of material elasticity through choreographed body movements. The interface acts as a deformable space that can be shaped by the body, producing a collection of form expressions, ranging from subtle surface modifications to more prominent deformations. 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引用次数: 0
摘要
本研究旨在为当前的建筑设计领域提供证据,证明软建筑的协作和具体化方法如何为新的物理数字设计过程提供信息。当前的设计技术(如传感器、3D扫描仪、程序化建模软件),以及使用身体作为设计空间的来源,为设计建筑提供了新的方法和工具(Hirschberg, Sayegh, fr hwirth和Zedlacher 2006)。然而,通过身体体验和数字捕捉柔软和弹性材料相互作用的潜力,作为一个能够为软建筑设计提供信息的动态系统,尚未得到广泛的探索。通过使用毛毡体验作为设计工具,我们允许材料在被身体激活时表达其品质,揭示其形式,而不是从外部强加(DeLanda 2015)。采用在交互设计和时尚设计中使用的具身方法(Loke and Robertson 2011;王尔德(Wilde, vallg rda, and Tomico, 2017),本研究提出了一种混合方法,将织物本体作为一个具有设计空间潜力的实体来探索,同时使用动作捕捉技术来重新连接体验(身体)和建筑(空间)。通过定制的界面,由软硬材料制成,我们通过精心设计的身体动作来探索材料弹性的动态和空间品质。界面作为一个可变形的空间,可以被身体塑造,产生一系列的形式表达,从微妙的表面修改到更突出的变形。三个Kinect传感器实时捕捉到这种形式的过程,提供了一种独特的数字原材料,可以方便地操作并转化为建筑模拟,验证了这种方法作为一种新的方式来通知软建筑设计过程。研究结果表明:1)与软弹性界面协同互动的直接体验允许识别与自己和他人相关的材料的动态质量,促进即时的空间意义制造过程;2)通过舞蹈和动作捕捉技术探索软弹性空间的设计,有助于创建跨越物理和数字领域的增强关系尺度,提出了一种新的混合设计方法;3)柔软弹性的界面在被身体(织物-身体本体)塑造后成为一个新的实体,为各种形式表达提供了机会,为建筑设计提供了数字原材料的来源。
Choreographed Soft Morphologies: exploring new ways of ideating soft architecture through material elasticity
This research aims to contribute to the current field of architectural design by offering evidence of how a collaborative and embodied approach to soft architecture can inform a new physical-digital design process. Current design technologies (e.g. sensors, 3D scanners, procedural modelling software), together with the use of the body as a source for designing a space, offer new methods and tools for designing architecture (Hirschberg, Sayegh, Frühwirth and Zedlacher 2006). However, the potential for experiencing and digitally capturing a soft and elastic material interaction through the body as a dynamic system capable of informing soft architectural design has not yet been widely explored. By using the felt experience as a tool for design, we allow the material to express its qualities when activated by the body, revealing its form instead of it being imposed from outside (DeLanda 2015). Taking an embodied approach used in interaction design and fashion design (Loke and Robertson 2011; Wilde, Vallgårda, and Tomico 2017), this research proposes a hybrid method to explore a textile-body ontology as an entity that has the potential to design a space, along with the use of motion capture technology in an effort to re-connect the experiential (the body) with the architecture (the space).
Through a custom-made interface, made of soft and hard materials, we explored the dynamic and spatial qualities of material elasticity through choreographed body movements. The interface acts as a deformable space that can be shaped by the body, producing a collection of form expressions, ranging from subtle surface modifications to more prominent deformations. Such form-giving processes were captured in real time by three Kinect sensors, offering a distinct digital raw material that can be conveniently manipulated and translated into architectural simulations, validating the method as a new way to inform soft architectural design processes.
The findings showed that: 1) the direct experience of collaboratively interacting with a soft and elastic interface allows the identification of the dynamic qualities of the material in relation to oneself and others, facilitating an immediate spatial meaning-making process; 2) exploring the design of a soft and elastic space through choreography and motion capture technology contributes to the creation of augmented relational scales across physical and digital realms, proposing a new hybrid design method; 3) the soft and elastic interface becomes a new entity when shaped by the body (textile-body ontology) giving the opportunity for a variety of formal expressions and offering a source of digital raw material for architectural design.