为全球观众改编有争议的国家历史1942年和斯沃博达1945年:解放

IF 0.3 0 FILM, RADIO, TELEVISION Studies in Eastern European Cinema Pub Date : 2022-05-09 DOI:10.1080/2040350X.2022.2071522
Vít Šisler, Jan Švelch, Shawn Clybor, Ondřej Trhoň
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引用次数: 0

摘要

电子游戏《Attentat 1942》(2017)及其后续作品《Svoboda 1945: Liberation》(2021)因其对捷克斯洛伐克历史的代表而获得了全世界的认可和众多奖项。根据Charles Games开发团队的几名成员(包括翻译和历史学家)的个人经验,本文阐述了为不熟悉该地区背景的玩家改编中欧和东欧历史叙述所面临的挑战,以及对电子游戏描绘纳粹象征主义有严格规定的国家(如德国)。通过这种方式,我们将审视开发团队是如何在游戏开发过程中以及更具体地说,在游戏本土化过程中努力保持历史的准确性和真实性。本文基于现有的电子游戏本土化研究,即将本土化视为一套复杂的过程,不仅涉及游戏内文本的翻译,还涉及与全球化和国际化相关的更基本的调整。本文在对专业报刊外语评论的专题分析基础上,对自反性设计案例分析进行了补充,并进行了接受性研究,以探讨评论者如何感知区域历史主题,以及本地化是否或在多大程度上影响了这些感知。
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Adapting contested national history for global audiences in Attentat 1942 and Svoboda 1945: Liberation
Abstract The video game Attentat 1942 (2017) and its follow-up Svoboda 1945: Liberation (2021) received worldwide recognition and numerous awards for their representation of Czechoslovak history. Drawing upon the personal experiences of several members of the development team at Charles Games, including translators and historians, the article addresses the challenges involved in adapting Central and Eastern European historical narratives for players unfamiliar with the regional context, but also for countries (i.e. Germany) with stringent rules on video game depictions of Nazi symbolism. By doing so, we critically examine how the development team strove to maintain historical accuracy and authenticity not only in the games’ development but, more specifically, in their localization. The article builds on existing research on video game localization, which sees localization as a complex set of processes involving not only translation of in-game texts, but also more fundamental adjustments related to globalization and internationalization. The article complements a self-reflexive design case analysis with a reception study, based on a thematic analysis of foreign language reviews in the specialized press, to explore how regional historical themes are perceived by reviewers, and whether, or to what extent, localization affects these perceptions.
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来源期刊
Studies in Eastern European Cinema
Studies in Eastern European Cinema Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.50
自引率
0.00%
发文量
34
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