将几何信息传播到有限元计算

L. Heltai, W. Bangerth, M. Kronbichler, A. Mola
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引用次数: 10

摘要

连续介质力学模拟的传统工作流程是几何描述-例如使用构造实体几何(CSG)或计算机辅助设计(CAD)工具获得-形成网格生成器的输入。然后,网格被用作有限元、有限体积和有限差分求解器的唯一输入,此时,它们不再能够访问原始的“底层”几何形状。然而,许多现代技术——例如,自适应网格细化和高阶几何近似方法的使用——确实需要有关底层几何的信息才能充分发挥其潜力。我们对典型的有限元代码在何处使用几何信息进行了详尽的研究,目的是确定几何工具必须提供哪些信息。我们的研究表明,模拟器内部几乎所有与几何相关的需求都可以通过两个“基元”来满足:仿真软件对几何描述提出的基本查询。然后,我们展示了在常见工业工作流中描述几何图形的所有常用方式中提供这些原语是可能的,并使用许多示例来说明我们的解决方案。
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Propagating Geometry Information to Finite Element Computations
The traditional workflow in continuum mechanics simulations is that a geometry description —for example obtained using Constructive Solid Geometry (CSG) or Computer Aided Design (CAD) tools—forms the input for a mesh generator. The mesh is then used as the sole input for the finite element, finite volume, and finite difference solver, which at this point no longer has access to the original, “underlying” geometry. However, many modern techniques—for example, adaptive mesh refinement and the use of higher order geometry approximation methods—really do need information about the underlying geometry to realize their full potential. We have undertaken an exhaustive study of where typical finite element codes use geometry information, with the goal of determining what information geometry tools would have to provide. Our study shows that nearly all geometry-related needs inside the simulators can be satisfied by just two “primitives”: elementary queries posed by the simulation software to the geometry description. We then show that it is possible to provide these primitives in all of the frequently used ways in which geometries are described in common industrial workflows, and illustrate our solutions using a number of examples.
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