{"title":"如何鼓励数据安全意识?Edu4Sec项目的例子","authors":"Daniela Frison, A. Surian","doi":"10.30557/QW000006","DOIUrl":null,"url":null,"abstract":"This paper presents a set of data generated and analyzed by the Edu4Sec Project – Effective Education for Improving Data Security Awareness. The project commenced in 2016 and is being implemented by a multidisciplinary team based at the University of Padova. The aim is to improve secondary school students’ data security awareness and develop behaviors and strategies to reduce cyber risks arising from data security issues. Three secondary schools have been involved in a quasi-experimental research design. A training intervention was provided to 116 students engaged in experiential and interactive learning activities related to key concepts of data security. The same intervention was provided to the experimental group of 140 students, supplemented by gamification elements. The paper focuses on the pre- and post-intervention questionnaire results.","PeriodicalId":41384,"journal":{"name":"Qwerty","volume":"10 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Come incoraggiare Data Security Awareness? Il caso del progetto Edu4Sec\",\"authors\":\"Daniela Frison, A. Surian\",\"doi\":\"10.30557/QW000006\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a set of data generated and analyzed by the Edu4Sec Project – Effective Education for Improving Data Security Awareness. The project commenced in 2016 and is being implemented by a multidisciplinary team based at the University of Padova. The aim is to improve secondary school students’ data security awareness and develop behaviors and strategies to reduce cyber risks arising from data security issues. Three secondary schools have been involved in a quasi-experimental research design. A training intervention was provided to 116 students engaged in experiential and interactive learning activities related to key concepts of data security. The same intervention was provided to the experimental group of 140 students, supplemented by gamification elements. The paper focuses on the pre- and post-intervention questionnaire results.\",\"PeriodicalId\":41384,\"journal\":{\"name\":\"Qwerty\",\"volume\":\"10 1\",\"pages\":\"\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2018-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Qwerty\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30557/QW000006\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Qwerty","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30557/QW000006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Come incoraggiare Data Security Awareness? Il caso del progetto Edu4Sec
This paper presents a set of data generated and analyzed by the Edu4Sec Project – Effective Education for Improving Data Security Awareness. The project commenced in 2016 and is being implemented by a multidisciplinary team based at the University of Padova. The aim is to improve secondary school students’ data security awareness and develop behaviors and strategies to reduce cyber risks arising from data security issues. Three secondary schools have been involved in a quasi-experimental research design. A training intervention was provided to 116 students engaged in experiential and interactive learning activities related to key concepts of data security. The same intervention was provided to the experimental group of 140 students, supplemented by gamification elements. The paper focuses on the pre- and post-intervention questionnaire results.
期刊介绍:
Qwerty is the commonly accepted name for the computer keyboard, comprising the first six letters of its top row. When typewriters were first introduced, the keys were arranged in alphabetical order. However this order meant that people typed too quickly such that the keys soon became entangled. To counter this, the keys were displayed in random order and typing speeds accordingly slowed down. In later years, despite the fact that the problem of speed had been completely overcome, the keyboard retained its random order. In our view, this represents an excellent metaphor for the entanglement of culture and technological tools. In actual fact, we regard computer-based technologies as cultural artefacts, representing different depths in the daily work and study activity of individuals, social groups, and institutions. We believe that different models of computer use and activity within online environments mediate social interaction. As such, the relationship between culture and technological tools is becoming more and more complex and now provides an opportunity for determining new models of cognitive, psychological, and social interaction. Qwerty hopes to be a place where such issues can be discussed and developed. The journal arises from a growing awareness of the need to develop research and reflection on the impact, effects and nature of technology use and, as such, is intended to be a genuinely cross-disciplinary forum. Qwerty wishes to provide a forum for discussion on the use of new technologies aimed at anyone interested in the use of technology in such fields as education, training, social and university research, including the cultural, social, pedagogical, psychological, economic, professional, ethical and aesthetical aspects of technology use.