{"title":"电子游戏中的暴力行为与消费者特质性愤怒及各种变量的愤怒表达方式之间的关系","authors":"Mahire Aslan, Hilal Karayazı, Hatice Saddiki","doi":"10.26809/joa.2019","DOIUrl":null,"url":null,"abstract":"It can be said that games designed with the theme of violence are the risk factor for the appearance of aggressive attitudes and behaviours. In this case, it has become important to understand the extent of the psychological effects of media contents on consumers.The level of consumption of violent video games in which age range and the level of trait anger-anger style is aimed to reveal.The sample of the study consisted of 286 students. Of the participants, 147 (51.4%) were female and 139 (48.6%) were male. Boys (33.3%;n=39) and high school students (33.7%;n=28) play violent video games more frequently. The level of trait anger was found to be higher in the participants (high school level participants) who played games. The level of outward anger (university level participants) of the game-playing participants were found to be high.","PeriodicalId":34416,"journal":{"name":"Journal of Global Awareness","volume":"135 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The relationship between violence at video games and the consumer’s trait anger and anger expression styles of various variable\",\"authors\":\"Mahire Aslan, Hilal Karayazı, Hatice Saddiki\",\"doi\":\"10.26809/joa.2019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It can be said that games designed with the theme of violence are the risk factor for the appearance of aggressive attitudes and behaviours. In this case, it has become important to understand the extent of the psychological effects of media contents on consumers.The level of consumption of violent video games in which age range and the level of trait anger-anger style is aimed to reveal.The sample of the study consisted of 286 students. Of the participants, 147 (51.4%) were female and 139 (48.6%) were male. Boys (33.3%;n=39) and high school students (33.7%;n=28) play violent video games more frequently. The level of trait anger was found to be higher in the participants (high school level participants) who played games. The level of outward anger (university level participants) of the game-playing participants were found to be high.\",\"PeriodicalId\":34416,\"journal\":{\"name\":\"Journal of Global Awareness\",\"volume\":\"135 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Global Awareness\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26809/joa.2019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Global Awareness","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26809/joa.2019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The relationship between violence at video games and the consumer’s trait anger and anger expression styles of various variable
It can be said that games designed with the theme of violence are the risk factor for the appearance of aggressive attitudes and behaviours. In this case, it has become important to understand the extent of the psychological effects of media contents on consumers.The level of consumption of violent video games in which age range and the level of trait anger-anger style is aimed to reveal.The sample of the study consisted of 286 students. Of the participants, 147 (51.4%) were female and 139 (48.6%) were male. Boys (33.3%;n=39) and high school students (33.7%;n=28) play violent video games more frequently. The level of trait anger was found to be higher in the participants (high school level participants) who played games. The level of outward anger (university level participants) of the game-playing participants were found to be high.