{"title":"生物信息学中的虚拟现实","authors":"Pritee Chunarkar Patil, Tanisha Batra","doi":"10.15406/oajs.2019.03.00132","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is an influencing cyberknowledge subject, occurring within an imitated environment that integrates mainly auditory and visual, but also additional kinds of sensory feedbacks. Virtual Reality linked topics play a main role in several research areas. Bioinformatics generally deals with biological macromolecules, the nominal creatures of existence; thus, visualization displays a main part in the study. The use of stereoscopic interpretation has remained for an extended time for envisioning molecular structures, coming reverse for the former buildup of VR equipment’s was done before the CAVE was designed and Head-Mounted Displays (HMD) were available at a reasonable price. Generated by the accomplishment of novel, current HMDs like Oculus Rift as well as HTC Vive, Virtual Reality contains lately regained countless interest. Contrarily, a novel manufacture of significant “computational microscopes” has been recognized, for instance the CAVE2, producing outsized, just about 360 degree-spanning visualization services. Furthermore, in the earlier period these approaches were restricted to cost-intensive proficient visualization services. The arrival of fresh reasonably priced, and frequent mobile technologies, provides elevated probable for using related approaches on a regular basis for every day research. Visual Analytics is productively being used for numerous years to examine complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies.1–3","PeriodicalId":19581,"journal":{"name":"Open Access Journal of Science","volume":"26 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Virtual reality in bioinformatics\",\"authors\":\"Pritee Chunarkar Patil, Tanisha Batra\",\"doi\":\"10.15406/oajs.2019.03.00132\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is an influencing cyberknowledge subject, occurring within an imitated environment that integrates mainly auditory and visual, but also additional kinds of sensory feedbacks. Virtual Reality linked topics play a main role in several research areas. Bioinformatics generally deals with biological macromolecules, the nominal creatures of existence; thus, visualization displays a main part in the study. The use of stereoscopic interpretation has remained for an extended time for envisioning molecular structures, coming reverse for the former buildup of VR equipment’s was done before the CAVE was designed and Head-Mounted Displays (HMD) were available at a reasonable price. Generated by the accomplishment of novel, current HMDs like Oculus Rift as well as HTC Vive, Virtual Reality contains lately regained countless interest. Contrarily, a novel manufacture of significant “computational microscopes” has been recognized, for instance the CAVE2, producing outsized, just about 360 degree-spanning visualization services. Furthermore, in the earlier period these approaches were restricted to cost-intensive proficient visualization services. The arrival of fresh reasonably priced, and frequent mobile technologies, provides elevated probable for using related approaches on a regular basis for every day research. Visual Analytics is productively being used for numerous years to examine complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies.1–3\",\"PeriodicalId\":19581,\"journal\":{\"name\":\"Open Access Journal of Science\",\"volume\":\"26 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Open Access Journal of Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15406/oajs.2019.03.00132\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Open Access Journal of Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15406/oajs.2019.03.00132","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual reality (VR) is an influencing cyberknowledge subject, occurring within an imitated environment that integrates mainly auditory and visual, but also additional kinds of sensory feedbacks. Virtual Reality linked topics play a main role in several research areas. Bioinformatics generally deals with biological macromolecules, the nominal creatures of existence; thus, visualization displays a main part in the study. The use of stereoscopic interpretation has remained for an extended time for envisioning molecular structures, coming reverse for the former buildup of VR equipment’s was done before the CAVE was designed and Head-Mounted Displays (HMD) were available at a reasonable price. Generated by the accomplishment of novel, current HMDs like Oculus Rift as well as HTC Vive, Virtual Reality contains lately regained countless interest. Contrarily, a novel manufacture of significant “computational microscopes” has been recognized, for instance the CAVE2, producing outsized, just about 360 degree-spanning visualization services. Furthermore, in the earlier period these approaches were restricted to cost-intensive proficient visualization services. The arrival of fresh reasonably priced, and frequent mobile technologies, provides elevated probable for using related approaches on a regular basis for every day research. Visual Analytics is productively being used for numerous years to examine complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies.1–3