{"title":"第二名玩家在圆周为11的圆柱无限连接4的不能输策略","authors":"Yoshiaki Yamaguchi","doi":"10.3233/icg-230215","DOIUrl":null,"url":null,"abstract":"Cylinder-Infinite-Connect-Four is Connect-Four played on a cylindrical square grid board with infinite row heights and columns that cycle about its width. In previous work, the first player’s cannot-lose strategies were discovered for all circumferences, and the second player’s cannot-lose strategies were discovered for all circumferences except for 6 and 11. In this paper, we show the second player’s cannot-lose strategy for circumference 11.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"8 1","pages":"91-94"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Second player's cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 11\",\"authors\":\"Yoshiaki Yamaguchi\",\"doi\":\"10.3233/icg-230215\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cylinder-Infinite-Connect-Four is Connect-Four played on a cylindrical square grid board with infinite row heights and columns that cycle about its width. In previous work, the first player’s cannot-lose strategies were discovered for all circumferences, and the second player’s cannot-lose strategies were discovered for all circumferences except for 6 and 11. In this paper, we show the second player’s cannot-lose strategy for circumference 11.\",\"PeriodicalId\":14829,\"journal\":{\"name\":\"J. Int. Comput. Games Assoc.\",\"volume\":\"8 1\",\"pages\":\"91-94\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"J. Int. Comput. Games Assoc.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/icg-230215\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Int. Comput. Games Assoc.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/icg-230215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Second player's cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 11
Cylinder-Infinite-Connect-Four is Connect-Four played on a cylindrical square grid board with infinite row heights and columns that cycle about its width. In previous work, the first player’s cannot-lose strategies were discovered for all circumferences, and the second player’s cannot-lose strategies were discovered for all circumferences except for 6 and 11. In this paper, we show the second player’s cannot-lose strategy for circumference 11.