孩子们在后院“自然”之旅中的数字媒介perezhivanie/ enchanted

IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Qwerty Pub Date : 2021-12-01 DOI:10.30557/qw000046
P. Renshaw, Kirsty Jackson, Harriet Mortlock, Ron Tooth
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引用次数: 2

摘要

我们研究了在Covid-19阻止环境短途旅行时,儿童在后院以数字媒介进行的“自然”短途旅行。这些数据包括年幼的孩子们对他们后院远足的描述,这些记录在数字设备上,并发布在Seesaw网站上。我们使用社会文化理论来分析儿童和数字设备的共同代理,分析单位是“儿童使用数字设备”。为了将经验理论化,我们采用了维果茨基的perezhivanie概念和班尼特的enchantment概念。对Seesaw上的帖子的分析揭示了孩子们与“自然”亲密接触的生动、情感投入时刻的体验,以及关爱伦理的证据。我们得出的结论是,基于perezhivanie/enchantment的情感参与教学法对于解决当前的环境危机非常重要。
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Children’s digitally mediated perezhivanie/enchantment in backyard excursions to “nature”
We examine children’s digitally mediated excursions to “nature” in their backyards when Covid-19 prevented environmental excursions. The data consists of young children’s accounts of their backyard excursions recorded on digital devices and posted online to Seesaw. We use sociocultural theory to analyse the co-agency of child and the digital device, the unit of analysis being “a child-using-a-digital-device”. To theorise experience, we deploy Vygotsky’s concept of perezhivanie and Bennett’s notion of enchantment. The analysis of posts to Seesaw revealed children’s experience of vivid, emotionally engaging moments with “nature”, and evidence of an ethic of care. We conclude that emotionally engaging pedagogies based on perezhivanie/enchantment are important in addressing current environmental crises.
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来源期刊
Qwerty
Qwerty COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.40
自引率
15.40%
发文量
6
期刊介绍: Qwerty is the commonly accepted name for the computer keyboard, comprising the first six letters of its top row. When typewriters were first introduced, the keys were arranged in alphabetical order. However this order meant that people typed too quickly such that the keys soon became entangled. To counter this, the keys were displayed in random order and typing speeds accordingly slowed down. In later years, despite the fact that the problem of speed had been completely overcome, the keyboard retained its random order. In our view, this represents an excellent metaphor for the entanglement of culture and technological tools. In actual fact, we regard computer-based technologies as cultural artefacts, representing different depths in the daily work and study activity of individuals, social groups, and institutions. We believe that different models of computer use and activity within online environments mediate social interaction. As such, the relationship between culture and technological tools is becoming more and more complex and now provides an opportunity for determining new models of cognitive, psychological, and social interaction. Qwerty hopes to be a place where such issues can be discussed and developed. The journal arises from a growing awareness of the need to develop research and reflection on the impact, effects and nature of technology use and, as such, is intended to be a genuinely cross-disciplinary forum. Qwerty wishes to provide a forum for discussion on the use of new technologies aimed at anyone interested in the use of technology in such fields as education, training, social and university research, including the cultural, social, pedagogical, psychological, economic, professional, ethical and aesthetical aspects of technology use.
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