Antonio Francisco Campos Méndez, Sara Rebollo-Bueno
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El ‘survival horror’ enmarcado en la cultura del miedo: análisis de los videojuegos ‘amnesia’ y ‘visage’
: In a context characterized by the culture of fear, it is interesting to know how this is reflected in different cultural manifestations, be they literary, cinematographic or videoludic. This study identifies the features and characteristics of context that appear in the mechanics, dynamics, and aesthetics of gameplay (MDA) in survival horror, a genre that places the player as a firstperson protagonist and where death is the main attraction. For this purpose, an MDA case analysis of Amnesia: The Dark Descent (Frictional Games, 2010) and Visage (SadSquare Studio, 2020) is carried out. This leads to conclusions such as the importance the player attaches to survival of fears that are not even part of the narrative or, for example, how to avoid enemies, as this is often the player's only chance to confront their fears.
期刊介绍:
Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance.
Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.