{"title":"分布式渲染系统的3D动画与Blender","authors":"Ganesh V. Patil, Santosh L. Deshpande","doi":"10.1109/ICAECCT.2016.7942562","DOIUrl":null,"url":null,"abstract":"Photo realistic effects in a complex animation scene can be achieved using the process of rendering. Rendering is more time and cost consuming process as it involves pixel based light and camera effects that will be converted into actual photo realistic scenes. To upgrade quality of animated scenes up to the mark, rendering requires high end computational set up. Processing cost of rendering goes on increasing as the quality and efficiency required increases. Required computational set up includes high end computational resources which are not affordable to a small scale animator. So with the present work we here are going to provide a solution to this problem so that small scale animator also can have effective rendering at a low cost and better efficiency. We are going to provide a Blender based low cost distributed, efficient rendering set up.","PeriodicalId":6629,"journal":{"name":"2016 IEEE International Conference on Advances in Electronics, Communication and Computer Technology (ICAECCT)","volume":"22 1","pages":"91-98"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Distributed rendering system for 3D animations with Blender\",\"authors\":\"Ganesh V. Patil, Santosh L. Deshpande\",\"doi\":\"10.1109/ICAECCT.2016.7942562\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Photo realistic effects in a complex animation scene can be achieved using the process of rendering. Rendering is more time and cost consuming process as it involves pixel based light and camera effects that will be converted into actual photo realistic scenes. To upgrade quality of animated scenes up to the mark, rendering requires high end computational set up. Processing cost of rendering goes on increasing as the quality and efficiency required increases. Required computational set up includes high end computational resources which are not affordable to a small scale animator. So with the present work we here are going to provide a solution to this problem so that small scale animator also can have effective rendering at a low cost and better efficiency. We are going to provide a Blender based low cost distributed, efficient rendering set up.\",\"PeriodicalId\":6629,\"journal\":{\"name\":\"2016 IEEE International Conference on Advances in Electronics, Communication and Computer Technology (ICAECCT)\",\"volume\":\"22 1\",\"pages\":\"91-98\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE International Conference on Advances in Electronics, Communication and Computer Technology (ICAECCT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAECCT.2016.7942562\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Advances in Electronics, Communication and Computer Technology (ICAECCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAECCT.2016.7942562","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Distributed rendering system for 3D animations with Blender
Photo realistic effects in a complex animation scene can be achieved using the process of rendering. Rendering is more time and cost consuming process as it involves pixel based light and camera effects that will be converted into actual photo realistic scenes. To upgrade quality of animated scenes up to the mark, rendering requires high end computational set up. Processing cost of rendering goes on increasing as the quality and efficiency required increases. Required computational set up includes high end computational resources which are not affordable to a small scale animator. So with the present work we here are going to provide a solution to this problem so that small scale animator also can have effective rendering at a low cost and better efficiency. We are going to provide a Blender based low cost distributed, efficient rendering set up.