分布式渲染系统的3D动画与Blender

Ganesh V. Patil, Santosh L. Deshpande
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引用次数: 15

摘要

在复杂的动画场景中,使用渲染过程可以实现照片逼真的效果。渲染是更多的时间和成本消耗的过程,因为它涉及到基于像素的光和相机效果,将转换为实际的照片逼真的场景。为了提升动画场景的质量,渲染需要高端的计算设置。渲染的处理成本随着所需的质量和效率的提高而不断增加。所需的计算设置包括高端计算资源,这对小型动画师来说是负担不起的。因此,通过目前的工作,我们将在这里提供一个解决这个问题的方案,以便小规模动画师也可以以低成本和更好的效率进行有效的渲染。我们将提供一个基于Blender的低成本分布式、高效的渲染设置。
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Distributed rendering system for 3D animations with Blender
Photo realistic effects in a complex animation scene can be achieved using the process of rendering. Rendering is more time and cost consuming process as it involves pixel based light and camera effects that will be converted into actual photo realistic scenes. To upgrade quality of animated scenes up to the mark, rendering requires high end computational set up. Processing cost of rendering goes on increasing as the quality and efficiency required increases. Required computational set up includes high end computational resources which are not affordable to a small scale animator. So with the present work we here are going to provide a solution to this problem so that small scale animator also can have effective rendering at a low cost and better efficiency. We are going to provide a Blender based low cost distributed, efficient rendering set up.
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