{"title":"基于app的运动教育反馈对学生运动知识的影响","authors":"Hyeonho Yu, Hosung So, Minhyun Kim, T. Ha","doi":"10.47544/johsk.2021.2.2.43","DOIUrl":null,"url":null,"abstract":"Introduction \nSport education is a curriculum model that helps students to be a competent, literate, and enthusiastic sportsperson (Siedentop et al., 2020). The effectiveness of the model on badminton skill development has been demonstrated by previous literature (Hastie et al., 2011). Along with the skill development, cognitive outcomes (e.g., sport-specific knowledge) are considered to be important parts of one’s performance in sports. Cognition of ‘how to play’ in a sport is associated with improved performances (Thomas & Thomas, 1994). Therefore, teaching sport knowledge is important to enhance the effectiveness of practice and gameplay. \n Thomas and Thomas (1994) described the three concepts of sport knowledge in performance: (a) declarative (factual information, such as rules), (b) procedural (techniques and tactics), and (c) strategic knowledge (knowing how to learn). Given that the nature of sport knowledge has great potential to be developed for all levels of players (Dexter, 1999), it is important to dive into diverse ways to boost students’ cognitive learning while playing sports in physical education. \n Using advanced video technology, such as motion analysis mobile applications (Apps) with a feature of live capture for instant feedback, may enhance cognitive learning outcomes in physical education. Video technology has grown rapidly to support learning in physical education over the past decades (Palao et al., 2015; Rikli & Smith, 1980; van Wieringen et al., 1989). However, little is known about the effectiveness of a motion analysis App on students’ sport knowledge enhancement in sport education. Therefore, the App-based feedback was examined to identify its effectiveness on students’ sport knowledge enhancement during sport education badminton season.\nIntroduction \nSport education is a curriculum model that helps students to be a competent, literate, and enthusiastic sportsperson (Siedentop et al., 2020). The effectiveness of the model on badminton skill development has been demonstrated by previous literature (Hastie et al., 2011). Along with the skill development, cognitive outcomes (e.g., sport-specific knowledge) are considered to be important parts of one’s performance in sports. Cognition of ‘how to play’ in a sport is associated with improved performances (Thomas & Thomas, 1994). Therefore, teaching sport knowledge is important to enhance the effectiveness of practice and gameplay. \n Thomas and Thomas (1994) described the three concepts of sport knowledge in performance: (a) declarative (factual information, such as rules), (b) procedural (techniques and tactics), and (c) strategic knowledge (knowing how to learn). Given that the nature of sport knowledge has great potential to be developed for all levels of players (Dexter, 1999), it is important to dive into diverse ways to boost students’ cognitive learning while playing sports in physical education. \n Using advanced video technology, such as motion analysis mobile applications (Apps) with a feature of live capture for instant feedback, may enhance cognitive learning outcomes in physical education. Video technology has grown rapidly to support learning in physical education over the past decades (Palao et al., 2015; Rikli & Smith, 1980; van Wieringen et al., 1989). However, little is known about the effectiveness of a motion analysis App on students’ sport knowledge enhancement in sport education. Therefore, the App-based feedback was examined to identify its effectiveness on students’ sport knowledge enhancement during sport education badminton season.","PeriodicalId":16025,"journal":{"name":"Journal of Health, Sports, and Kinesiology","volume":"58 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Effects of App-Based Feedback on Students’ Sport Knowledge in Sport Education \\nBadminton Season\",\"authors\":\"Hyeonho Yu, Hosung So, Minhyun Kim, T. 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Given that the nature of sport knowledge has great potential to be developed for all levels of players (Dexter, 1999), it is important to dive into diverse ways to boost students’ cognitive learning while playing sports in physical education. \\n Using advanced video technology, such as motion analysis mobile applications (Apps) with a feature of live capture for instant feedback, may enhance cognitive learning outcomes in physical education. Video technology has grown rapidly to support learning in physical education over the past decades (Palao et al., 2015; Rikli & Smith, 1980; van Wieringen et al., 1989). However, little is known about the effectiveness of a motion analysis App on students’ sport knowledge enhancement in sport education. Therefore, the App-based feedback was examined to identify its effectiveness on students’ sport knowledge enhancement during sport education badminton season.\\nIntroduction \\nSport education is a curriculum model that helps students to be a competent, literate, and enthusiastic sportsperson (Siedentop et al., 2020). The effectiveness of the model on badminton skill development has been demonstrated by previous literature (Hastie et al., 2011). Along with the skill development, cognitive outcomes (e.g., sport-specific knowledge) are considered to be important parts of one’s performance in sports. Cognition of ‘how to play’ in a sport is associated with improved performances (Thomas & Thomas, 1994). 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引用次数: 1
摘要
体育教育是一种课程模式,帮助学生成为一个有能力、有文化、有热情的运动员(Siedentop et al., 2020)。该模型对羽毛球技能发展的有效性已被文献证明(Hastie et al., 2011)。随着技能的发展,认知结果(例如,特定运动知识)被认为是一个人在运动中表现的重要组成部分。在一项运动中“如何玩”的认知与提高表现有关(Thomas & Thomas, 1994)。因此,传授体育知识对提高练习和比赛的有效性具有重要意义。Thomas和Thomas(1994)描述了运动知识在表演中的三个概念:(a)陈述性(事实信息,如规则),(b)程序性(技术和战术),以及(c)战略性知识(知道如何学习)。鉴于体育知识的本质对各级运动员都有很大的开发潜力(Dexter, 1999),在体育教学中,探索多种方式促进学生在运动过程中的认知学习是很重要的。使用先进的视频技术,如具有实时捕捉即时反馈功能的运动分析移动应用程序(app),可以提高体育教学中的认知学习效果。在过去的几十年里,视频技术迅速发展,以支持体育教学中的学习(Palao等人,2015;Rikli & Smith, 1980;van Wieringen et al., 1989)。然而,在体育教育中,运动分析App对学生体育知识提升的效果却知之甚少。因此,本研究对基于app的反馈进行检验,以确定其对体育教育羽毛球季学生运动知识提升的有效性。体育教育是一种课程模式,帮助学生成为一个有能力、有文化、有热情的运动员(Siedentop et al., 2020)。该模型对羽毛球技能发展的有效性已被文献证明(Hastie et al., 2011)。随着技能的发展,认知结果(例如,特定运动知识)被认为是一个人在运动中表现的重要组成部分。在一项运动中“如何玩”的认知与提高表现有关(Thomas & Thomas, 1994)。因此,传授体育知识对提高练习和比赛的有效性具有重要意义。Thomas和Thomas(1994)描述了运动知识在表演中的三个概念:(a)陈述性(事实信息,如规则),(b)程序性(技术和战术),以及(c)战略性知识(知道如何学习)。鉴于体育知识的本质对各级运动员都有很大的开发潜力(Dexter, 1999),在体育教学中,探索多种方式促进学生在运动过程中的认知学习是很重要的。使用先进的视频技术,如具有实时捕捉即时反馈功能的运动分析移动应用程序(app),可以提高体育教学中的认知学习效果。在过去的几十年里,视频技术迅速发展,以支持体育教学中的学习(Palao等人,2015;Rikli & Smith, 1980;van Wieringen et al., 1989)。然而,在体育教育中,运动分析App对学生体育知识提升的效果却知之甚少。因此,本研究对基于app的反馈进行检验,以确定其对体育教育羽毛球季学生运动知识提升的有效性。
The Effects of App-Based Feedback on Students’ Sport Knowledge in Sport Education
Badminton Season
Introduction
Sport education is a curriculum model that helps students to be a competent, literate, and enthusiastic sportsperson (Siedentop et al., 2020). The effectiveness of the model on badminton skill development has been demonstrated by previous literature (Hastie et al., 2011). Along with the skill development, cognitive outcomes (e.g., sport-specific knowledge) are considered to be important parts of one’s performance in sports. Cognition of ‘how to play’ in a sport is associated with improved performances (Thomas & Thomas, 1994). Therefore, teaching sport knowledge is important to enhance the effectiveness of practice and gameplay.
Thomas and Thomas (1994) described the three concepts of sport knowledge in performance: (a) declarative (factual information, such as rules), (b) procedural (techniques and tactics), and (c) strategic knowledge (knowing how to learn). Given that the nature of sport knowledge has great potential to be developed for all levels of players (Dexter, 1999), it is important to dive into diverse ways to boost students’ cognitive learning while playing sports in physical education.
Using advanced video technology, such as motion analysis mobile applications (Apps) with a feature of live capture for instant feedback, may enhance cognitive learning outcomes in physical education. Video technology has grown rapidly to support learning in physical education over the past decades (Palao et al., 2015; Rikli & Smith, 1980; van Wieringen et al., 1989). However, little is known about the effectiveness of a motion analysis App on students’ sport knowledge enhancement in sport education. Therefore, the App-based feedback was examined to identify its effectiveness on students’ sport knowledge enhancement during sport education badminton season.
Introduction
Sport education is a curriculum model that helps students to be a competent, literate, and enthusiastic sportsperson (Siedentop et al., 2020). The effectiveness of the model on badminton skill development has been demonstrated by previous literature (Hastie et al., 2011). Along with the skill development, cognitive outcomes (e.g., sport-specific knowledge) are considered to be important parts of one’s performance in sports. Cognition of ‘how to play’ in a sport is associated with improved performances (Thomas & Thomas, 1994). Therefore, teaching sport knowledge is important to enhance the effectiveness of practice and gameplay.
Thomas and Thomas (1994) described the three concepts of sport knowledge in performance: (a) declarative (factual information, such as rules), (b) procedural (techniques and tactics), and (c) strategic knowledge (knowing how to learn). Given that the nature of sport knowledge has great potential to be developed for all levels of players (Dexter, 1999), it is important to dive into diverse ways to boost students’ cognitive learning while playing sports in physical education.
Using advanced video technology, such as motion analysis mobile applications (Apps) with a feature of live capture for instant feedback, may enhance cognitive learning outcomes in physical education. Video technology has grown rapidly to support learning in physical education over the past decades (Palao et al., 2015; Rikli & Smith, 1980; van Wieringen et al., 1989). However, little is known about the effectiveness of a motion analysis App on students’ sport knowledge enhancement in sport education. Therefore, the App-based feedback was examined to identify its effectiveness on students’ sport knowledge enhancement during sport education badminton season.