近场增强现实中的深度判断措施和遮挡物

Gurjot Singh, J. Swan, J. A. Jones, Lorraine Lin, S. Ellis
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引用次数: 4

摘要

这张海报描述了一个基于桌面的实验,该实验研究了增强现实(AR)中两种互补的深度判断协议以及遮挡面对深度判断的影响。实验设置(图1)大致复制了Ellis和Menges[1998]所描述的设置,并研究了30至60厘米之间的近场距离。我们收集了6位参与者的数据;我们认为这是一项初步研究。这些距离对于许多涉及到达和操作的AR应用非常重要;例子包括ar辅助手术和医疗培训设备、维护任务,以及参与者在桌子中间共同交互和操作共享虚拟对象的桌面会议。其中一些任务涉及“x射线视觉”,增强现实用户可以感知位于固体、不透明表面后面的物体。Ellis和Menges[1998]使用类似于图1的设置研究桌面距离。他们使用闭环感知匹配任务来检查0.4至1.0米的近场距离,并研究了遮挡面(x射线视觉条件)、汇聚、调节、观察者年龄以及单眼、双目和立体AR显示的影响。他们发现单目观看会降低深度判断,而x射线视觉状况会导致会聚角的变化,从而导致深度判断偏向观察者。他们还发现,在遮挡表面切割一个洞,使虚拟物体的深度在物理上看起来合理,减少了深度判断的偏差。实验设置(图1)包括一个高度可调节的桌面,允许观察者轻松地到达桌子的上方和下方。我们使用了两种互补的依赖度量来评估深度判断:我们复制了Ellis和Menges[1998]的闭环匹配任务(task = closed);观察者操纵一盏小灯来匹配一个缓慢旋转的、倒置的金字塔(目标物体)底部的深度。此外,我们使用了一个开环盲到达任务(task = open),以便将闭环任务与更具感知动机的深度判断进行比较。我们的咬合表面由覆盖着高度突出的棋盘图案的圆形泡沫芯组成;当观察者看到遮挡物(遮挡物=存在,否则遮挡物=不存在)时,遮挡物出现在目标前方10cm处。我们采用了因子、受试者内实验设计;观察者进行双目立体深度判断。图2显示了任务、遮挡器和距离的结果;为了清晰起见,结果按任务分组,并应相对于45°垂直线进行判断。图3显示了任务和遮挡器的结果,表示为归一化误差=判断距离/验证距离。所有条件都在一定程度上低估了100%的垂直距离。闭环任务重复了Ellis和Menges[1998]的发现:遮挡物的存在会使观察者对深度的判断产生偏差。基于感知的开环任务导致更大的低估;考虑到开环任务中可用的深度线索较少,较大的误差不足为奇。有趣的是,在开环条件下,当遮挡物存在时,观察者判断目标更远。我们认为这是一项初步研究;我们计划从更多的参与者中收集数据,并改进实验设置和设计。
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Depth judgment measures and occluders in near-field augmented reality
This poster describes a tabletop-based experiment which studied two complimentary depth judgment protocols and the effect of an occluding surface on depth judgments in augmented reality (AR). The experimental setup (Figure 1) broadly replicated the setup described by Ellis and Menges [1998], and studied near-field distances between 30 and 60 centimeters. We collected data from six participants; we consider this to be a pilot study. These distances are important for many AR applications that involve reaching and manipulating; examples include AR-assisted surgery and medical training devices, maintenance tasks, and table-top meetings where the participants are jointly interacting and manipulating shared virtual objects in the middle of the table. Some of these tasks involve "x-ray vision", where AR users perceive objects which are located behind solid, opaque surfaces. Ellis and Menges [1998] studied tabletop distances using a setup similar to Figure 1. They used a closed-loop perceptual matching task to examine near-field distances of 0.4 to 1.0 meters, and studied the effects of an occluding surface (the x-ray vision condition), convergence, accommodation, observer age, and monocular, biocular, and stereo AR displays. They found that monocular viewing degraded the depth judgment, and that the x-ray vision condition caused a change in vergence angle which resulted in depth judgments being biased towards the observer. They also found that cutting a hole in the occluding surface, which made the depth of the virtual object physically plausible, reduced the depth judgment bias. The experimental setup (Figure 1) involved a height-adjustable tabletop that allowed observers to easily reach both above and below the table. We used two complimentary dependent measures to assess depth judgments: we replicated the closed-loop matching task (Task = closed) of Ellis and Menges [1998]; observers manipulated a small light to match the depth of the bottom of a slowly rotating, upside-down pyramid (the target object). In addition, we used an open-loop blind reaching task (Task = open), in order to compare the closed-loop task to a more perceptually-motivated depth judgment. Our occluding surface was composed of circular foam-core covered with a highly-salient checkerboard pattern; when observers saw the occluder (Occluder = present, otherwise Occluder = absent) it was presented 10 cm in front of the target. We used a factorial, within-subjects experimental design; observers made binocular stereo depth judgments. Figure 2 shows the results by task, occluder, and distance; the results are grouped by task for clarity, and should be judged relative to the 45° veridical lines. Figure 3 shows the results by task and occluder, expressed as normalized error = judged distance / veridical distance. All conditions underestimated the veridical distance of 100% to some degree. The closed-loop task replicated the finding of Ellis and Menges [1998]: the presence of the occluder biased the depth judgment towards the observer. The perceptually-based open-loop task resulted in greater underestimation; the larger error is unsurprising given that fewer depth cues are available in the open-loop task. Interestingly, in the open-loop condition observers judged the target to be farther when the occluder was present. We consider this to be a pilot study; we plan to collect data from a larger number of participants and otherwise improve the experimental setup and design.
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