{"title":"数字游戏的本地历史:进入新的、快乐的数字世界的第一步","authors":"Ljiljana Gavrilović","doi":"10.5937/kultura2276011g","DOIUrl":null,"url":null,"abstract":"The paper reconstructs the history of digital/computer games in Serbia and (former) Yugoslavia, in the 1980s. Histories of digital games are mostly written based on the history of industry in the US and, somewhat later, Japan, and largely ignore local histories, which - at least in their beginnings and especially on the periphery - are very different from global developments. That is why it was important to reconstruct the local story, before it completely sinks into oblivion. It includes both the games themselves, as well as the computers on which they were played and the media in which they were promoted.","PeriodicalId":53322,"journal":{"name":"Kultura Skopje","volume":"37 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A local history of digital games: First steps into the new, happy, digital world\",\"authors\":\"Ljiljana Gavrilović\",\"doi\":\"10.5937/kultura2276011g\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper reconstructs the history of digital/computer games in Serbia and (former) Yugoslavia, in the 1980s. Histories of digital games are mostly written based on the history of industry in the US and, somewhat later, Japan, and largely ignore local histories, which - at least in their beginnings and especially on the periphery - are very different from global developments. That is why it was important to reconstruct the local story, before it completely sinks into oblivion. It includes both the games themselves, as well as the computers on which they were played and the media in which they were promoted.\",\"PeriodicalId\":53322,\"journal\":{\"name\":\"Kultura Skopje\",\"volume\":\"37 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kultura Skopje\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5937/kultura2276011g\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kultura Skopje","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5937/kultura2276011g","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A local history of digital games: First steps into the new, happy, digital world
The paper reconstructs the history of digital/computer games in Serbia and (former) Yugoslavia, in the 1980s. Histories of digital games are mostly written based on the history of industry in the US and, somewhat later, Japan, and largely ignore local histories, which - at least in their beginnings and especially on the periphery - are very different from global developments. That is why it was important to reconstruct the local story, before it completely sinks into oblivion. It includes both the games themselves, as well as the computers on which they were played and the media in which they were promoted.