角色扮演法学习免疫系统材料对高中生创造力和学习效果的影响

Armi Nuridah, Partaya Partaya
{"title":"角色扮演法学习免疫系统材料对高中生创造力和学习效果的影响","authors":"Armi Nuridah, Partaya Partaya","doi":"10.15294/JBE.V8I3.36129","DOIUrl":null,"url":null,"abstract":"History Article: Received: September 2019 Accepted: October 2019 Published : December 2019 The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The aim of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method average N-gained a score of 0,62. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.","PeriodicalId":53330,"journal":{"name":"Unnes Journal of Biology Education","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Effectiveness of Role Playing Method in Learning Immune System Material on the Creativity and Learning Outcomes of High School Students\",\"authors\":\"Armi Nuridah, Partaya Partaya\",\"doi\":\"10.15294/JBE.V8I3.36129\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"History Article: Received: September 2019 Accepted: October 2019 Published : December 2019 The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The aim of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method average N-gained a score of 0,62. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.\",\"PeriodicalId\":53330,\"journal\":{\"name\":\"Unnes Journal of Biology Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Unnes Journal of Biology Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15294/JBE.V8I3.36129\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Unnes Journal of Biology Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/JBE.V8I3.36129","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

历史文章:收稿日期:2019年9月接收日期:2019年10月发布日期:2019年12月目前教育界存在的问题是学习成果和学生创造力低下。基于文献,角色扮演法是提高学生创造力和学习效果的有效学习方法。本研究的目的是确定角色扮演法对创造力和学生学习成果的有效性,并找出角色扮演法对学习免疫系统的有效性。本研究为非等效对照组设计的准实验研究。人口为MIA MAN 2三宝垄2018/2019学年的11年级学生。样本采用有目的抽样确定,选取2个班级作为实验班和控制班。在本研究中,实验班采用角色扮演法进行免疫系统学习,对照组采用授课法进行免疫系统学习。结果表明,实验班学生有创意的占85.56%,有创意到非常有创意的类别,而对照组只有41.67%的学生有创意和非常有创意的类别。学生学习成果数据显示,实验班的经典学习完整性高于对照组,差异达36.12%。实验班学生的学习成果平均值和平均N-Gain分数也高于对照组。实施角色扮演学习法的学生平均n -得分为0.62分。根据描述可以得出结论,角色扮演方法对高中生的创造力和学习成果是有效的,并且可以得出结论,角色扮演方法有效地应用于免疫系统的学习,因为研究结果已经达到了设定的所有指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The Effectiveness of Role Playing Method in Learning Immune System Material on the Creativity and Learning Outcomes of High School Students
History Article: Received: September 2019 Accepted: October 2019 Published : December 2019 The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The aim of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method average N-gained a score of 0,62. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
审稿时长
24 weeks
期刊最新文献
The Implementation of Case Methods Learning on Water Quality Toward Knowledge and Care Attitude of Students' Environment STEM-Based E-Module (Science Technology Engineering and Mathematics) on Class XI Respiratory System Materials Characteristics of Foot Sanitizer Containing Coffee Extract With Variation of Maceration Duration as a Development of Rural Local Potential Development of Interdisciplinary Learning Based on The Integration of Science Technology Environment, Art, Society, And Language (STEASL) In Biology Learning Meta-Analysis: The Effect of Inquiry Learning Model on Students Critical Thinking Skill
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1