触发器:在3D中通过星形多面体构造凸壳

Mingcen Gao, Thanh-Tung Cao, T. Tan, Zhiyong Huang
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引用次数: 17

摘要

翻转是一种以增量方式构造凸壳的局部高效操作。然而,传统的翻转算法在应用于R3中的多面体时,无法计算凸壳。我们的新flip - flop算法是flip算法的一种变体。它克服了传统方法总是计算给定星形多面体的凸壳且正确性可证明的缺点。将此应用于构建R3中点集的凸包,我们开发了一个翻转算法ffHull,该算法允许在任何翻转边之前无限制地插入多个顶点。这与众所周知的在插入单个顶点和翻转之间严格交替的增量方式不同。新方法不仅对CPU的实现更简单、更高效,而且很好地映射了现代GPU的大规模并行特性。正如我们的实验所示,在CPU上运行的ffHull与最著名的凸壳实现qHull一样快。至于GPU, ffHull也优于所有已知的先前工作。由此,我们进一步得到了已知的第一个在GPU上计算二维正则三角剖分的解决方案。
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Flip-flop: convex hull construction via star-shaped polyhedron in 3D
Flipping is a local and efficient operation to construct the convex hull in an incremental fashion. However, it is known that the traditional flip algorithm is not able to compute the convex hull when applied to a polyhedron in R3. Our novel Flip-Flop algorithm is a variant of the flip algorithm. It overcomes the deficiency of the traditional one to always compute the convex hull of a given star-shaped polyhedron with provable correctness. Applying this to construct convex hull of a point set in R3, we develop ffHull, a flip algorithm that allows nonrestrictive insertion of many vertices before any flipping of edges. This is unlike the well-known incremental fashion of strictly alternating between inserting a single vertex and flipping. The new approach is not only simpler and more efficient for CPU implementation but also maps well to the massively parallel nature of the modern GPU. As shown in our experiments, ffHull running on the CPU is as fast as the best-known convex hull implementation, qHull. As for the GPU, ffHull also outperforms all known prior work. From this, we further obtain the first known solution to computing the 2D regular triangulation on the GPU.
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