基于角色扮演游戏的小学生多媒体学习

I. Kartika, Made Sila, I. M. Sutika, Dewa Ayu, Made Manu, Okta Priantini, Wayan Suastra, Ida Bagus, Putu Arnyana
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引用次数: 0

摘要

随着科学技术的发展,利用计算机的灵活性来解决学习问题的学习媒体已经发展起来。这项研究背后的问题是,科学学科的学生缺乏学习媒体,导致学习效果不理想。本研究旨在开发基于角色扮演游戏的多媒体学习媒体。这项研究是一项研究与开发(research and development)。研究试验的对象为四年级学生。使用的数据收集工具是一张评价表(问卷)。数据分析采用描述性定性分析和定量描述性分析。基于角色扮演游戏(RPG)的多媒体学习产品的评价结果基于六个方面进行,即:在学习设计方面,成绩水平百分比为87.60%值得;在个人试验方面,该评分的成果率为94.65%,是非常可行的;小组试验,成果率为94.65%,表明非常可行;并且在田间试验方面,成果率达到95.00%,表明非常可行。因此,基于角色扮演游戏(RPG)的学习多媒体形式的产品具有良好的效度,适合应用于科学学科的学习过程。
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Role Play Game-Based Learning Multimedia for Elementary School Students
Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.
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