Missie Smith, Joseph L. Gabbard, G. Burnett, Nadejda Doutcheva
{"title":"增强现实平视显示器对驾驶员眼睛扫描模式、性能和感知的影响","authors":"Missie Smith, Joseph L. Gabbard, G. Burnett, Nadejda Doutcheva","doi":"10.4018/IJMHCI.2017040101","DOIUrl":null,"url":null,"abstract":"This paper reports on an experiment comparing Head-Up Display HUD and Head-Down Display HDD use while driving in a simulator to explore differences in glance patterns, driving performance, and user preferences. Sixteen participants completed both structured text and semi-structured grid visual search tasks on each display while following a lead vehicle in a motorway highway environment. Participants experienced three levels of complexity low, medium, high for each visual search task, with five repetitions of each level of complexity. Results suggest that the grid task was not sensitive enough to the varying visual demands, while the text task showed significant differences between displays in user preference, perceived workload, and distraction. As complexity increased, HUD use during the text task corresponded with faster performance as compared to the HDD, indicating the potential benefits when using HUDs in the driving context. Furthermore, HUD use was associated with longer sustained glances at the respective display as compared to the HDD, with no differences in driving performance observed. This finding suggests that AR HUDs afford longer glances without negatively affecting the longitudinal and lateral control of the vehicle-a result that has implications for how future researchers should evaluate the visual demands for AR HUDs.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2017-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":"{\"title\":\"The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions\",\"authors\":\"Missie Smith, Joseph L. Gabbard, G. Burnett, Nadejda Doutcheva\",\"doi\":\"10.4018/IJMHCI.2017040101\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper reports on an experiment comparing Head-Up Display HUD and Head-Down Display HDD use while driving in a simulator to explore differences in glance patterns, driving performance, and user preferences. Sixteen participants completed both structured text and semi-structured grid visual search tasks on each display while following a lead vehicle in a motorway highway environment. Participants experienced three levels of complexity low, medium, high for each visual search task, with five repetitions of each level of complexity. Results suggest that the grid task was not sensitive enough to the varying visual demands, while the text task showed significant differences between displays in user preference, perceived workload, and distraction. As complexity increased, HUD use during the text task corresponded with faster performance as compared to the HDD, indicating the potential benefits when using HUDs in the driving context. Furthermore, HUD use was associated with longer sustained glances at the respective display as compared to the HDD, with no differences in driving performance observed. This finding suggests that AR HUDs afford longer glances without negatively affecting the longitudinal and lateral control of the vehicle-a result that has implications for how future researchers should evaluate the visual demands for AR HUDs.\",\"PeriodicalId\":43100,\"journal\":{\"name\":\"International Journal of Mobile Human Computer Interaction\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2017-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"27\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Mobile Human Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/IJMHCI.2017040101\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Mobile Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/IJMHCI.2017040101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions
This paper reports on an experiment comparing Head-Up Display HUD and Head-Down Display HDD use while driving in a simulator to explore differences in glance patterns, driving performance, and user preferences. Sixteen participants completed both structured text and semi-structured grid visual search tasks on each display while following a lead vehicle in a motorway highway environment. Participants experienced three levels of complexity low, medium, high for each visual search task, with five repetitions of each level of complexity. Results suggest that the grid task was not sensitive enough to the varying visual demands, while the text task showed significant differences between displays in user preference, perceived workload, and distraction. As complexity increased, HUD use during the text task corresponded with faster performance as compared to the HDD, indicating the potential benefits when using HUDs in the driving context. Furthermore, HUD use was associated with longer sustained glances at the respective display as compared to the HDD, with no differences in driving performance observed. This finding suggests that AR HUDs afford longer glances without negatively affecting the longitudinal and lateral control of the vehicle-a result that has implications for how future researchers should evaluate the visual demands for AR HUDs.