游戏开发为小学数学学习“约克数学”

Nufus Musalamah, Sukirwan Sukirwan, T. Alamsyah
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摘要

:本研究旨在开发一款用于学习数学的教育游戏产品“Let’s Counting”。此外,通过观察学生对产品的反应来确定产品的可行性。本研究采用的方法是研究与开发(RnD)与研究程序;参照Thiagarajan提出的4个阶段的4D模型。包括定义、设计、开发和传播。通过数据分析,两位媒体专家的评价率为81.5%,两位材料专家的评价率为93.5%,可以得出“让我们来数一数”教育游戏的质量能够实现的结论。在43名被试中,学生对“让我们数数”教育游戏的反应为95.5%,为“非常好”。结果表明,具有教育游戏“让我们数数”的产品在应用于数学学习活动中是可行的,并获得了良好的用户反应。
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PENGEMBANGAN GAME EDUKASI “YUK BERHITUNG” UNTUK PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR
: This study aims to develop a product of educational game named "Let’s Counting" used to learn mathematics. Furthermore, it is to determine the feasibility of the product by seeing how the students gave respond to the product. The method used in this study is Research and Development (RnD) with research procedure; it was refered to the 4D model developed by Thiagarajan consisting of 4 stages. There were Define, Design, Develop, and Disseminate. Based on the data analysis, it can be concluded that the quality of this “Let's Counting" Educational Game is capable being realized with a percentage of 81.5% from two media experts, 93.5% from two material experts. The response of students to the "Let's Count" Educational Game in the trial with 43 respondents was 95.5% in the very good category. The conclusion of the product with educational Game "Let's Count" is feasible in using and getting a good response from users to be applied in mathematics learning activities.
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