探索基于关键度的机器感知优化图像调整大小

Yigong Hu, Shengzhong Liu, T. Abdelzaher, Maggie B. Wigness, P. David
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引用次数: 15

摘要

机载计算能力仍然是在嵌入式硬件上运行的现代机器推理管道的关键瓶颈,例如机载无人驾驶飞机或汽车。为了缓解这一瓶颈,最近的工作提出了一种架构,用于分割复杂模式(如视频)的输入帧,并根据感知场景的各个片段的重要性对下游机器感知任务进行优先级排序。基于临界的优先级允许有限的机器资源(低端嵌入式gpu)更明智地用于首先跟踪更重要的对象。本文探讨了基于临界的机器感知优先级的一个新维度;也就是说,关键依赖的图像调整大小的作用,以改善感知质量和时效性之间的权衡。给定临界评估(例如,物体与自动驾驶汽车的距离),在将调整大小的图像传递给感知模块之前,调度程序可以从几个图像调整选项(以及相关的推理模型)中进行选择。在具有真实驾驶数据集的人工智能驱动的嵌入式平台上进行的实验表明,当使用所提出的调整大小算法时,在感知精度和响应时间之间的权衡方面有了显着改善。这种改进归功于所提出方案的两个优点:(i)通过减少在不太关键的对象上花费的时间,改善了对更关键对象的优先处理;(ii)由于重新调整大小,改进了GPU内的图像批处理,从而提高了资源利用率。
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On Exploring Image Resizing for Optimizing Criticality-based Machine Perception
On-board computing capacity remains a key bottleneck in modern machine inference pipelines that run on embedded hardware, such as aboard autonomous drones or cars. To mitigate this bottleneck, recent work proposed an architecture for segmenting input frames of complex modalities, such as video, and prioritizing downstream machine perception tasks based on criticality of the respective segments of the perceived scene. Criticality-based prioritization allows limited machine resources (of lower-end embedded GPUs) to be spent more judiciously on tracking more important objects first. This paper explores a novel dimension in criticality-based prioritization of machine perception; namely, the role of criticality-dependent image resizing as a way to improve the trade-off between perception quality and timeliness. Given an assessment of criticality (e.g., an object’s distance from the autonomous car), the scheduler is allowed to choose from several image resizing options (and related inference models) before passing the resized images to the perception module. Experiments on an AI-powered embedded platform with a real-world driving dataset demonstrate significant improvements in the trade-off between perception accuracy and response time when the proposed resizing algorithm is used. The improvement is attributed to two advantages of the proposed scheme: (i) improved preferential treatment of more critical objects by reducing time spent on less critical ones, and (ii) improved image batching within the GPU, thanks to re-sizing, leading to better resource utilization.
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来源期刊
CiteScore
1.70
自引率
14.30%
发文量
17
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