电子游戏与男性和女性的表现:国际视角

Fabrizio Santoniccolo, T. Trombetta, A. Magliano, Maria Noemi Paradiso, L. Rollé
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引用次数: 0

摘要

在过去的几十年里,电子游戏已经成为一种大众现象,并逐渐在社会和文化中占据了重要的地位。如今,它们再现现实场景的能力越来越强,越来越多地被用作具有重大叙事潜力的艺术媒介。在这种情况下,玩家还需要面对自我的表现,在电子游戏的平行世界中移动和互动。这些方面在媒体中的表现方式可能对心理、文化和社会层面产生重要影响。性别代表在媒体中几乎是普遍存在的,反映了现实世界的信仰和态度。尽管电子游戏取得了进步,但从美学和叙事的角度来看,电子游戏仍然经常以性别歧视、偏见或带有偏见的男女形象为特色。本文将讨论电子游戏中性别表现的角色,旨在总结不同角色表现的主要特征和特点。具体来说,在叙述和宣传材料中,男性角色的比例都高于女性角色,尽管最近有所改善。对女性的描述似乎以瘦身材理想化、性感化、物化以及减少能动性为特征。此外,对男性的描绘似乎以肌肉理想的身体理想化、限制性情绪和过度使用攻击性和自信为特征。这些限制性表述可能在用户的现实中产生有害的后果,例如培养性别歧视的态度和信念,促进限制性的性别角色和外表理想,以及增加对暴力行为的容忍。这一分析表明,减少刻板印象和性别歧视的表现,促进多样化和细致入微的表现,并努力与媒体描绘进行批判性接触,可能有助于减少这些负面影响。
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Videogames and the representation of men and women: an international perspective
In the last few decades, videogames have become a mass phenomenon and have progressively carved out an important space in society and culture. Today, they have growing capabilities to reproduce realistic scenarios, and are increasingly used as an artistic medium with significant narrative potential. In this context, players also need to confront with the representation of aspects of the Self, moving and interacting within video games’ parallel worlds. How these aspects are represented in media can be an important influence on a psychological, cultural and social level. Gender representation can be argued to be almost universal in media and reflects real-world beliefs and attitudes. Despite areas of progress, videogames often feature sexist, prejudiced or biased representations of men and women, both from an aesthetical and narrative point of view. This contribution will discuss the role of gender representation in videogames, aiming to summarize the main features and specificities of different portrayals. Specifically, men characters were over represented compared to women characters as a lead both in the narrative and in promotional material, although recent improvements were observed. Portrayals of womenappeared to feature lean-ideal body idealization, sexualization, objectification, as well as reduced agency. Moreover, portrayals of men appeared to feature muscular-ideal body idealization, restrictive emotionality, and the overuse of aggressiveness and assertiveness. These restrictive representations can have harmful consequences in the users’ reality, such as fostering sexist attitudes and beliefs, promoting restrictive gender roles and ideals of appearance, as well as increasing tolerance of violent behaviors. This analysis suggests that reducing stereotypical and sexist representations, promoting diverse and nuanced representations, and efforts for critical engagement with media portrayals may help reduce these negative effects. 
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