增强现实技术在电子商务产品采购中的应用

Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M
{"title":"增强现实技术在电子商务产品采购中的应用","authors":"Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M","doi":"10.34010/injuratech.v3i1.10016","DOIUrl":null,"url":null,"abstract":"E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"118 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Utilization Augmented Reality Technology on Purchase Products in E-commerce\",\"authors\":\"Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M\",\"doi\":\"10.34010/injuratech.v3i1.10016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.\",\"PeriodicalId\":14245,\"journal\":{\"name\":\"International Journal of Research and Applied Technology\",\"volume\":\"118 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Research and Applied Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.34010/injuratech.v3i1.10016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Research and Applied Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34010/injuratech.v3i1.10016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

电子商务或众所周知的电子商务是电子交易,简单的电子商务是从网上交易产品的目录。we are social在2021年4月进行的一项调查显示,印度尼西亚多达88.1%的互联网用户使用服务电子商务购买某些产品,其中之一就是家具产品。本研究的目的是设计一个基于Android手机的应用程序,用于教育公众在电子商务中购买家具产品的应用技术增强现实,研究方法是描述性分析和定性分析。而增强现实中的方法是多市场的,用户可以一起扫描标记,将虚拟物体实时显示到现实世界中。开发的应用程序可以为用户购买家具产品的电子商务提供新的描述,用户可以在3d中看到产品,与通过图片或描述的信息相比,用户可以从家具产品中获得更多有用的信息,该应用程序旨在教育公众增强现实技术将成为解决电子商务中家具产品购买的所有挑战的新解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Utilization Augmented Reality Technology on Purchase Products in E-commerce
E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing A Web-Based Bicycle Modification Sales System Mask Detection Using Image Processing Designing "Meows .Co" Application as a Tool for Cat Lovers Website-Based Rice Harvest Data Collection Information System Smartwatch-Based Information System as a Compliance Detector in Traffic
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1