光子流:使用体光子映射的光场的三维表达

IF 2.1 3区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Lighting Research & Technology Pub Date : 2023-01-21 DOI:10.1177/14771535221145672
N. Yoshizawa, R. Schregle, K. Komazawa, K. Ootori, T. Okamoto
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引用次数: 0

摘要

本文提出了一种基于体光子映射算法的光场描述新方法。在光场模拟的背景下,参与介质的作用是沉积光子,但不干扰它们的传播。因此,光子既不散射也不吸收,以便在环境中保持它们的能量和轨迹,从而提供无偏的亮度分布。光子分布的可视化可以直观地解释光的传播,帮助设计师了解空间中的基本光场。除了可视化,模拟物理光场的大小可以从体积光子图分布中进行数值评估,例如,使用立方和标量照度。这可以进一步告知设计师空间中的光密度分布,因为后者直接与光子的密度相关,因此与标量照度相关。通过与原始辐射值的比较,确定了该方法的准确性。此外,通过一个涉及强间接照明的复杂案例研究证明了它在可视化方面的优势,并通过对实际空间中的模拟和测量进行比较来加强。此外,我们发现光子映射可以比RADIANCE Classic更快地评估多个网格点的照度,特别是由于镜面反射的复杂环境照明。专门的体光子映射软件的实现现在是RADIANCE软件的一部分,可以作为社区的照明研究工具。
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Photon flow: A three-dimensional expression of the light field using volume photon mapping
This paper proposes a new method to depict the light field based on the volume photon mapping algorithm. In the context of the light field simulation, a participating medium serves to deposit the photons, but does not disturb their propagation. The photons are therefore neither scattered nor absorbed in order to preserve their energy and trajectory within the environment, thus providing an unbiased luminance distribution. A visualisation of the photon distribution enables an intuitive interpretation of the light propagation that helps designers to understand the basic light field in the space. In addition to visualisation, the magnitude of the simulated physical light field can be numerically evaluated from the volume photon map distribution using, for example, cubic and scalar illuminance. This can further inform the designer on the light density distribution in the space, since the latter directly correlates with the density of the photons, and therefore the scalar illuminance. The accuracy of the proposed method was ascertained by comparing it with the original RADIANCE. Furthermore, its advantage in visualisation was demonstrated using a complex case study involving strong indirect lighting, reinforced by a comparison of the simulation and measurement in the actual space. In addition, photon mapping was found to evaluate illuminance in multiple grid points much faster than RADIANCE Classic, notably due to the complex ambient lighting from specular reflections. The implementation of the specialised volume photon mapping software is now part of the RADIANCE software and is available as a lighting research tool for the community.
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来源期刊
Lighting Research & Technology
Lighting Research & Technology 工程技术-光学
CiteScore
5.40
自引率
16.00%
发文量
69
审稿时长
>12 weeks
期刊介绍: Lighting Research & Technology (LR&T) publishes original peer-reviewed research on all aspects of light and lighting and is published in association with The Society of Light and Lighting. LR&T covers the human response to light, the science of light generation, light control and measurement plus lighting design for both interior and exterior environments, as well as daylighting, energy efficiency and sustainability
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