通过基于游戏的学习促进学生参与高等教育:一个南非的案例研究

Zijing Hu, Radmila Razlog
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引用次数: 0

摘要

学生参与在促进学生在高等教育机构的成功中起着重要作用。通过利用有效的教学方法,如基于游戏的学习,提高学生的参与度具有深远的意义。然而,在南非的高等教育机构中,缺乏关注基于游戏的学习的研究。本研究旨在探讨南非一所大学学生对游戏学习的看法和经验。本研究将以学生为中心的学习理论作为理论视角。在本研究中,作者在解释主义范式下采用定性的单一案例研究设计。采用有目的的抽样技术,从南非一所公立大学招募了6名参与者。作者运用主题分析法对数据进行分析。研究结果显示,参与者对基于游戏的学习持积极的看法和态度。他们认为基于游戏的学习能够在学习过程中有效地激励他们。此外,与正常课堂学习相比,游戏学习也减轻了他们的学习压力。他们报告说,基于游戏的学习不仅提高了他们的学习参与度,还提高了他们的知识和技能。该研究还强调,基于游戏的学习应该精心策划,以避免使学生失去动力。可以得出结论,基于游戏的学习是提高学生参与度的有效方法。进一步的研究应在不同的高等教育机构以不同的研究方法进行。
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Promoting students’ engagement in higher education through game-based learning: A South African case study
Student engagement plays an important role in promoting student success at higher education institutions. It is of profound significance to improve student engagement through the utilisation of effective pedagogical approaches, such as game-based learning. However, there is a lack of study in the South African context focusing on game-based learning at higher education institutions. This study aimed to explore students’ views and experiences on game-based learning at an identified university in South Africa. The student-centred learning theory was anchored in this study as a theoretical lens. In this study, the authors adopted a qualitative single case study design within an interpretivist paradigm. A purposive sampling technique was followed to recruit participants from a public university in South Africa, with six participants recruited for this study. The authors utilised thematic analysis to analyse the data. The findings of this study revealed that participants shared positive views and attitudes toward game-based learning. They believed that game-based learning significantly motivated them in the learning process. Furthermore, game-based learning also reduced their stress in learning compared to the learning in normal classrooms. They reported that game-based learning not only improved their engagement in learning but also enhanced their knowledge and skills. This study also highlighted that game-based learning should be well-planned to avoid demotivating students. It can be concluded that game-based learning is an effective approach to improve student engagement. Further studies should be conducted with diverse research approaches at different higher education institutions.
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来源期刊
自引率
0.00%
发文量
41
审稿时长
4 weeks
期刊介绍: Journal for the Education of Gifted Young Scientists (JEGYS) ISSN: 2149-360X covers issues such as science education, differentiated instruction in mathematics, science and social sciences for gifted students, education and training of the young scientist, giftedness, gifted education, scientific creativity, educational policy on science and math education for gifted students, teaching of the history and philosophy of science, STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists. STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists.
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