基于视觉几何的无人机群集

L. Wang, T. He
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摘要

提出了一种基于视觉几何的分布式无人机(UAV)群集控制方法,该方法仅使用单目RGB(红、绿、蓝)图像来估计无人机之间的相对位置和速度。它不依赖于特殊的视觉标记和外部基础设施,也不需要UAV之间的通信或UAV尺寸的先验知识。该方法结合了深度学习和经典几何的优点。采用深度光流网络估计两幅连续图像之间的密集匹配点,利用分割技术将这些匹配点分类为背景和特定无人机,然后根据深度图信息将分类后的匹配点映射到欧几里德空间。在三维匹配点(又称三维特征点对)中,基于RANSAC和最小二乘法,利用它们的每一个分类来估计相应无人机的旋转矩阵、平移向量、速度以及无人机之间的相对位置。在此基础上,构建了群集控制模型。在Microsoft Airsim仿真环境下的实验结果表明,该方法在所有评价指标上均与基于地面真态聚类的无人机群集算法取得了基本相同的性能。
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Vision geometry-based UAV flocking
A distributed UAV (unmanned aerial vehicle) flocking control method based on vision geometry is proposed, in which only monocular RGB (red, green, blue) images are used to estimate the relative positions and velocities between drones. It does not rely on special visual markers and external infrastructure, nor does it require inter-UAV communication or prior knowledge of UAV size. This method combines the advantages of deep learning and classical geometry. It adopts a deep optical flow network to estimate dense matching points between two consecutive images, uses segmentation technology to classify these matching points into background and specific UAV, and then maps the classified matching points to Euclidean space based on the depth map information. In 3D matching points, also known as 3D feature point pairs, each of their classifications is used to estimate the rotation matrix, translation vector, velocity of the corresponding UAV, as well as the relative position between drones, based on RANSAC and least squares method. On this basis, a flocking control model is constructed. Experimental results in the Microsoft Airsim simulation environment show that in all evaluation metrics, our method achieves almost the same performance as the UAV flocking algorithm based on ground truth cluster state.
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