Lisna Sari, Ryan Angga Pratama, Besse Intan Permatasari
{"title":"儿童特殊需要的数字拼图和数字漏斗(反泄漏)学习媒介","authors":"Lisna Sari, Ryan Angga Pratama, Besse Intan Permatasari","doi":"10.15294/kreano.v11i1.23618","DOIUrl":null,"url":null,"abstract":"Penelitian ini bertujuan untuk menghasilkan media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang layak digunakan dalam materi Bilangan untuk siswa kelas 5 Tunagrahita di Sekolah Luar Biasa (SLB) Tunas Bangsa Balikpapan. Penelitian ini merupakan kategori penelitian dan pengembangan (R&D), dengan metode pengembangan model Borg & Gall yang dimodifikasi dengan tahapan yang dilakukan sebagai berikut: (1) penelitian dan pengumpulan informasi awal, (2) perencanaan, (3) pengembangan format produk awal, (4) uji coba awal, (5) revisi produk, (6) uji coba lapangan, (7) revisi produk. Hasil validasi menunjukkan bahwa media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang dikembangkan termasuk kategori Sangat Valid (rata-rata skor 4,75), Sangat Praktis (skor 4,7), dan Efektif (ketuntasan belajar siswa mencapai 80%).This study aims to produce learning media for Number Puzzle and Number Funnel (PANCORAN) that aresuitable for use in Numbers material for Grade 5 Tunagrahita students at Tunas Bangsa Special Schools (SLB)Balikpapan. This research is a research and development (R&D) category, with the method of developing themodified Borg & Gall model with the following stages: (1) initial research and preliminary data collection, (2)planning, (3) developing the initial product format, ( 4) initial trials, (5) product revisions, (6) field trials, (7)product revisions. The results of the validation show that the learning media for Number Puzzle and NumberFunnel (PANCORAN) developed is in the category of Very Valid (average score 4,75), Very Practical (score4,7), and Effective (the percentage of completeness of student learning outcomes reaches 80%)","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Media Pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) Bagi Anak Berkebutuhan Khusus (ABK)\",\"authors\":\"Lisna Sari, Ryan Angga Pratama, Besse Intan Permatasari\",\"doi\":\"10.15294/kreano.v11i1.23618\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Penelitian ini bertujuan untuk menghasilkan media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang layak digunakan dalam materi Bilangan untuk siswa kelas 5 Tunagrahita di Sekolah Luar Biasa (SLB) Tunas Bangsa Balikpapan. Penelitian ini merupakan kategori penelitian dan pengembangan (R&D), dengan metode pengembangan model Borg & Gall yang dimodifikasi dengan tahapan yang dilakukan sebagai berikut: (1) penelitian dan pengumpulan informasi awal, (2) perencanaan, (3) pengembangan format produk awal, (4) uji coba awal, (5) revisi produk, (6) uji coba lapangan, (7) revisi produk. Hasil validasi menunjukkan bahwa media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang dikembangkan termasuk kategori Sangat Valid (rata-rata skor 4,75), Sangat Praktis (skor 4,7), dan Efektif (ketuntasan belajar siswa mencapai 80%).This study aims to produce learning media for Number Puzzle and Number Funnel (PANCORAN) that aresuitable for use in Numbers material for Grade 5 Tunagrahita students at Tunas Bangsa Special Schools (SLB)Balikpapan. 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Media Pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) Bagi Anak Berkebutuhan Khusus (ABK)
Penelitian ini bertujuan untuk menghasilkan media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang layak digunakan dalam materi Bilangan untuk siswa kelas 5 Tunagrahita di Sekolah Luar Biasa (SLB) Tunas Bangsa Balikpapan. Penelitian ini merupakan kategori penelitian dan pengembangan (R&D), dengan metode pengembangan model Borg & Gall yang dimodifikasi dengan tahapan yang dilakukan sebagai berikut: (1) penelitian dan pengumpulan informasi awal, (2) perencanaan, (3) pengembangan format produk awal, (4) uji coba awal, (5) revisi produk, (6) uji coba lapangan, (7) revisi produk. Hasil validasi menunjukkan bahwa media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang dikembangkan termasuk kategori Sangat Valid (rata-rata skor 4,75), Sangat Praktis (skor 4,7), dan Efektif (ketuntasan belajar siswa mencapai 80%).This study aims to produce learning media for Number Puzzle and Number Funnel (PANCORAN) that aresuitable for use in Numbers material for Grade 5 Tunagrahita students at Tunas Bangsa Special Schools (SLB)Balikpapan. This research is a research and development (R&D) category, with the method of developing themodified Borg & Gall model with the following stages: (1) initial research and preliminary data collection, (2)planning, (3) developing the initial product format, ( 4) initial trials, (5) product revisions, (6) field trials, (7)product revisions. The results of the validation show that the learning media for Number Puzzle and NumberFunnel (PANCORAN) developed is in the category of Very Valid (average score 4,75), Very Practical (score4,7), and Effective (the percentage of completeness of student learning outcomes reaches 80%)