FasTC:加速固定速率纹理编码

Pavel Krajcevski, Adam T. Lake, Dinesh Manocha
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引用次数: 10

摘要

提出了一种将低动态范围图像编码为固定速率纹理压缩格式的新算法。我们的方法比现有的公开可用的压缩机在速度上提供了数量级的改进,同时产生高质量的结果。该算法适用于任何基于块截断编码的固定速率纹理编码方案,并将其用于将图像压缩为OpenGL BPTC格式。底层技术使用轴对齐的边界框来估计文本块的适当划分,并执行广义聚类拟合来计算端点近似值。这个近似可以用模拟退火进一步细化。该算法本质上是并行的,并随着处理器核数的增加而扩展。我们强调其在低频游戏纹理和高频柯达测试图像套件上的性能。
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FasTC: accelerated fixed-rate texture encoding
We present a new algorithm for encoding low dynamic range images into fixed-rate texture compression formats. Our approach provides orders of magnitude improvements in speed over existing publicly-available compressors, while generating high quality results. The algorithm is applicable to any fixed-rate texture encoding scheme based on Block Truncation Coding and we use it to compress images into the OpenGL BPTC format. The underlying technique uses an axis-aligned bounding box to estimate the proper partitioning of a texel block and performs a generalized cluster fit to compute the endpoint approximation. This approximation can be further refined using simulated annealing. The algorithm is inherently parallel and scales with the number of processor cores. We highlight its performance on low-frequency game textures and the high frequency Kodak Test Image Suite.
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