LumiSpace: VR建筑采光设计系统

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 2016-11-28 DOI:10.1145/2992138.2992140
Yujie Hong, P. Michalatos
{"title":"LumiSpace: VR建筑采光设计系统","authors":"Yujie Hong, P. Michalatos","doi":"10.1145/2992138.2992140","DOIUrl":null,"url":null,"abstract":"We built a VR daylighting design system for architects to design an indoor daylighting experience. With this system, users can import 3d models or meshes, and interact with the architecture in space. In particular users can draw the lighting areas they want and receive system-generated window opennings, given the sunlight conditions of a specific time and location. This research proposes a reversed design paradigm empowered by virtual reality technology, which puts the design of spatial experience first rather than the design of physical objects. That is, window design is determined as a result of daylighting experience.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"LumiSpace: a VR architectural daylighting design system\",\"authors\":\"Yujie Hong, P. Michalatos\",\"doi\":\"10.1145/2992138.2992140\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We built a VR daylighting design system for architects to design an indoor daylighting experience. With this system, users can import 3d models or meshes, and interact with the architecture in space. In particular users can draw the lighting areas they want and receive system-generated window opennings, given the sunlight conditions of a specific time and location. This research proposes a reversed design paradigm empowered by virtual reality technology, which puts the design of spatial experience first rather than the design of physical objects. That is, window design is determined as a result of daylighting experience.\",\"PeriodicalId\":54588,\"journal\":{\"name\":\"Presence-Teleoperators and Virtual Environments\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2016-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Presence-Teleoperators and Virtual Environments\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/2992138.2992140\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Presence-Teleoperators and Virtual Environments","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/2992138.2992140","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 11

摘要

我们搭建了一个VR采光设计系统,供建筑师设计室内采光体验。通过该系统,用户可以导入三维模型或网格,并与空间中的建筑进行交互。特别是,用户可以根据特定时间和地点的阳光条件,绘制他们想要的照明区域,并接收系统生成的窗户开口。本研究提出了一种基于虚拟现实技术的逆向设计范式,它将空间体验设计置于首位,而不是物理对象的设计。也就是说,窗户的设计是由采光经验决定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
LumiSpace: a VR architectural daylighting design system
We built a VR daylighting design system for architects to design an indoor daylighting experience. With this system, users can import 3d models or meshes, and interact with the architecture in space. In particular users can draw the lighting areas they want and receive system-generated window opennings, given the sunlight conditions of a specific time and location. This research proposes a reversed design paradigm empowered by virtual reality technology, which puts the design of spatial experience first rather than the design of physical objects. That is, window design is determined as a result of daylighting experience.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
期刊最新文献
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury Intrinsically Secure Information Barrier for Arms Control Verification. Sandia National Labs Scaled Wind Farm Technology (SWiFT) Facility - Navigating Safely into the 2020s. HydroGEN: Solar Thermochemical Hydrogen (STCH) Water Splitting. Determining Hazard Severity via Probabilistic Risk Assessment in the Commercial Trucking Industry to Inform Design and Qualification.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1