如何选择你的受害者

K. Abbink, G. Doğan
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引用次数: 9

摘要

我们介绍了一个实验性的围捕游戏。小组中的每个玩家都可以选择提名其他玩家中的一名或不提名任何人。如果同一个人被所有其他玩家提名,他将失去他的收益,而暴民将获得收益。我们进行了三组实验来研究金钱收益、被围攻的恐惧和不同类型的焦点的影响。在重复的暴民博弈中,我们发现被试经常在选择受害者时进行协调,即使是为了适度的收益。更高的收益更有可能引发骚乱。我们没有发现任何证据表明害怕成为受害者可以解释暴民行为。富裕和贫穷的玩家同样受到关注。怜悯在围捕决策中不起任何作用。通过颜色引入的群体成员不太可能成为受害者,而且报酬差异和颜色差异都是强有力的协调手段。常用的社会偏好理论并不能解释我们的发现。
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How to Choose Your Victim
We introduce the experimental mobbing game. Each player in a group has the option to nominate one of the other players or to nominate no one. If the same person is nominated by all other players, he loses his payoff and the mob gains. We conduct three sets of experiments to study the effects of monetary gains, fear of being mobbed, and different types of focality. In the repeated mobbing game, we find that subjects frequently coordinate on selecting a victim, even for modest gains. Higher gains make mobbing more likely. We find no evidence that fear of becoming the victim explains mobbing. Richer and poorer players are equally focal. Pity plays no role in mobbing decisions. Ingroup members – introduced by colours – are less likely to be victims, and both payoff difference and colour difference serve as strong coordination devices. Commonly employed social preference theories do not explain our findings.
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