VR中的阅读:文本呈现类型和位置的影响

Rufat Rzayev, Polina Ugnivenko, Sarah Graf, V. Schwind, N. Henze
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引用次数: 18

摘要

阅读是在现实世界和数字世界中获取信息的一项基本活动。虚拟现实(VR)为用户提供了查看、阅读和与文本交互的新方法。然而,为了高效阅读,有必要了解如何在不影响VR体验的情况下在VR中显示文本。因此,我们对18名参与者进行了一项研究,以调查VR中的文本呈现类型和位置。我们比较了世界固定、边缘固定和头部固定的文本位置。文本使用快速连续视觉呈现(RSVP)或作为段落显示。我们发现RSVP是一种很有前途的呈现类型,用于阅读VR中边缘固定或头部固定位置显示的短文本。如果不需要在虚拟环境中移动,使用世界固定或边缘固定位置的段落表示类型有望用于阅读长文本。我们的研究见解为VR应用程序的阅读界面设计提供了信息。
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Reading in VR: The Effect of Text Presentation Type and Location
Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efficient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate text presentation type and location in VR. We compared world-fixed, edge-fixed, and head-fixed text locations. Texts were displayed using Rapid Serial Visual Presentation (RSVP) or as a paragraph. We found that RSVP is a promising presentation type for reading short texts displayed in edge-fixed or head-fixed location in VR. The paragraph presentation type using world-fixed or edge-fixed location is promising for reading long text if movement in the virtual environment is not required. Insights from our study inform the design of reading interfaces for VR applications.
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