O.V. Kanaplianik, N. V. Husakova, A.V. Hamaliaka, E.O. Kulchyk
{"title":"互动游戏教学法在《病理解剖学》教学中的应用","authors":"O.V. Kanaplianik, N. V. Husakova, A.V. Hamaliaka, E.O. Kulchyk","doi":"10.22263/2312-4156.2021.3.97","DOIUrl":null,"url":null,"abstract":"In the given article by the example of a didactic board game, possible ways of its using and the importance of an interactive teaching method at «Pathological anatomy» practical classes are considered. The main requirements to the stages of design concept development, their detailed justification and description are presented. The role of a teacher as an organizer of this teaching method, as well as the use of situational modules of the didactic game for the better acquiring of new information by the students are analyzed. Objectives. To increase the efficiency of the process of teaching students at «Pathological anatomy» practical classes based on the use of an interactive game method by developing a design concept for a didactic board game. Material and methods. Retrospective analysis of the scientific and methodological literature on the investigated problem was made. The didactic board game consisting of an A3 format playing field and a set of cards was demonstrated. Results. The board game with a description of its advantages and features of use compared to traditional teaching methods was presented. A range of problems associated with the development of didactic material of this type were noted. Conclusions. A design concept of a didactic board game has been developed for conducting modular practical classes in pathological anatomy with the 3rd-year students of higher educational institutions in the specialties «General Medicine», «Medical Diagnostics».","PeriodicalId":23571,"journal":{"name":"Vestnik of Vitebsk State Medical University","volume":"28 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE USE OF INTERACTIVE GAME METHOD IN TEACHING THE DISCIPLINE «PATHOLOGICAL ANATOMY»\",\"authors\":\"O.V. Kanaplianik, N. V. Husakova, A.V. Hamaliaka, E.O. Kulchyk\",\"doi\":\"10.22263/2312-4156.2021.3.97\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the given article by the example of a didactic board game, possible ways of its using and the importance of an interactive teaching method at «Pathological anatomy» practical classes are considered. The main requirements to the stages of design concept development, their detailed justification and description are presented. The role of a teacher as an organizer of this teaching method, as well as the use of situational modules of the didactic game for the better acquiring of new information by the students are analyzed. Objectives. To increase the efficiency of the process of teaching students at «Pathological anatomy» practical classes based on the use of an interactive game method by developing a design concept for a didactic board game. Material and methods. Retrospective analysis of the scientific and methodological literature on the investigated problem was made. The didactic board game consisting of an A3 format playing field and a set of cards was demonstrated. Results. The board game with a description of its advantages and features of use compared to traditional teaching methods was presented. A range of problems associated with the development of didactic material of this type were noted. Conclusions. A design concept of a didactic board game has been developed for conducting modular practical classes in pathological anatomy with the 3rd-year students of higher educational institutions in the specialties «General Medicine», «Medical Diagnostics».\",\"PeriodicalId\":23571,\"journal\":{\"name\":\"Vestnik of Vitebsk State Medical University\",\"volume\":\"28 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Vestnik of Vitebsk State Medical University\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22263/2312-4156.2021.3.97\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Vestnik of Vitebsk State Medical University","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22263/2312-4156.2021.3.97","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
THE USE OF INTERACTIVE GAME METHOD IN TEACHING THE DISCIPLINE «PATHOLOGICAL ANATOMY»
In the given article by the example of a didactic board game, possible ways of its using and the importance of an interactive teaching method at «Pathological anatomy» practical classes are considered. The main requirements to the stages of design concept development, their detailed justification and description are presented. The role of a teacher as an organizer of this teaching method, as well as the use of situational modules of the didactic game for the better acquiring of new information by the students are analyzed. Objectives. To increase the efficiency of the process of teaching students at «Pathological anatomy» practical classes based on the use of an interactive game method by developing a design concept for a didactic board game. Material and methods. Retrospective analysis of the scientific and methodological literature on the investigated problem was made. The didactic board game consisting of an A3 format playing field and a set of cards was demonstrated. Results. The board game with a description of its advantages and features of use compared to traditional teaching methods was presented. A range of problems associated with the development of didactic material of this type were noted. Conclusions. A design concept of a didactic board game has been developed for conducting modular practical classes in pathological anatomy with the 3rd-year students of higher educational institutions in the specialties «General Medicine», «Medical Diagnostics».