游戏学习技术:成功实施以学生为中心的教育

Settachai Chaisanit, Uthairatt Phangphol, S. Suksakulchai
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引用次数: 2

摘要

本文对以学生为中心的教育中基于游戏的学习系统及其对学生学习自我效能感的提高进行了实证研究。以游戏为基础的学习与教育和信息技术相结合。从目前的学术研究来看,基于游戏的学习越来越受到重视。在基于游戏的学习中,课程内容被映射到游戏中,提供了一个学习的场景环境,反复的自我学习,持续的互动和反馈,可以增加学习的兴趣和动力。因此,基于游戏的学习可以达到有效学习的目的。为了评价学生的学习效果,本文回顾了传统教育与以学生为中心的教育(使用游戏学习工具)在学习成果上的差异。考察了游戏学习在以学生为中心的教育中的利与弊。结果表明,学生的学习动机对学习成绩有显著影响,采用游戏学习的学生的学习成绩优于采用传统面对面教学的学生。研究结果可供相关教育工作者参考。
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Game-Based Learning Technology:The successful implementation of student-centered education
This paper practically reviewed on game-based learning system and its improvement of selfefficacy for student’s learning in student-centered education. The game-based learning is combined with educational and information technology. From the present academic carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, the ongoing interaction and feedback which can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper reviewed on the involved researches that can present the difference in learning achievement between the traditional and student-centered education (using game-based learning’s tool). The advantage/disadvantage of game-based learning on student-centered education is examined. The results show that the learning motivations of students have significant impact on the learning achievement, and the learning achievements of students with game-based learning are better than those who use the traditional faceto-face teaching. The results could provide the related educators as references.
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