{"title":"新闻与游戏:新闻游戏是一种新的数字类型。理论,边界,利用","authors":"Klaus Meier","doi":"10.1386/AJMS.7.2.429_1","DOIUrl":null,"url":null,"abstract":"Newsgames are a young genre of digital journalism. This article analyses the genre on the \nbasis of cases from various countries, puts it into context, critically examines the theoretical \nfoundation and presents a study of utilization. A scientific definition takes the perspective \nof ‘boundary work’: It distinguishes Newsgames from other digital games (such as interestdriven, \nentertaining or educating games) and draws a boundary between Newsgames and \nother digital journalistic genres (such as multimedia reports, web documentaries or types of \ndata journalism). The drawing of Newsgames boundaries highlights the general problems \nof drawing boundaries of journalism in digital media. To date, no study on the utilization \nof Newsgames exists. Our explorative and qualitative interviews and observations are situated \nwithin the framework of uses and gratifications research. Main categories are the level \nof awareness, information performance and success factors of Newsgames. The results show \nthat the new genre possesses a wide range of possibilities that cannot be uniformly assessed. \nEthical doubts as to whether serious topics should be played in games are offset against the \nbenefit of creating interest and empathy. Users want to experience success when playing – an \naspect that emphasizes the competitive character and distinguishes Newsgames from other \ngenres.","PeriodicalId":43197,"journal":{"name":"Journal of Applied Journalism & Media Studies","volume":null,"pages":null},"PeriodicalIF":0.4000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"Journalism meets games: Newsgames as a new digital genre. Theory, boundaries, utilization\",\"authors\":\"Klaus Meier\",\"doi\":\"10.1386/AJMS.7.2.429_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Newsgames are a young genre of digital journalism. This article analyses the genre on the \\nbasis of cases from various countries, puts it into context, critically examines the theoretical \\nfoundation and presents a study of utilization. A scientific definition takes the perspective \\nof ‘boundary work’: It distinguishes Newsgames from other digital games (such as interestdriven, \\nentertaining or educating games) and draws a boundary between Newsgames and \\nother digital journalistic genres (such as multimedia reports, web documentaries or types of \\ndata journalism). The drawing of Newsgames boundaries highlights the general problems \\nof drawing boundaries of journalism in digital media. To date, no study on the utilization \\nof Newsgames exists. Our explorative and qualitative interviews and observations are situated \\nwithin the framework of uses and gratifications research. Main categories are the level \\nof awareness, information performance and success factors of Newsgames. The results show \\nthat the new genre possesses a wide range of possibilities that cannot be uniformly assessed. \\nEthical doubts as to whether serious topics should be played in games are offset against the \\nbenefit of creating interest and empathy. Users want to experience success when playing – an \\naspect that emphasizes the competitive character and distinguishes Newsgames from other \\ngenres.\",\"PeriodicalId\":43197,\"journal\":{\"name\":\"Journal of Applied Journalism & Media Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2018-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Applied Journalism & Media Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/AJMS.7.2.429_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Applied Journalism & Media Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/AJMS.7.2.429_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMMUNICATION","Score":null,"Total":0}
Journalism meets games: Newsgames as a new digital genre. Theory, boundaries, utilization
Newsgames are a young genre of digital journalism. This article analyses the genre on the
basis of cases from various countries, puts it into context, critically examines the theoretical
foundation and presents a study of utilization. A scientific definition takes the perspective
of ‘boundary work’: It distinguishes Newsgames from other digital games (such as interestdriven,
entertaining or educating games) and draws a boundary between Newsgames and
other digital journalistic genres (such as multimedia reports, web documentaries or types of
data journalism). The drawing of Newsgames boundaries highlights the general problems
of drawing boundaries of journalism in digital media. To date, no study on the utilization
of Newsgames exists. Our explorative and qualitative interviews and observations are situated
within the framework of uses and gratifications research. Main categories are the level
of awareness, information performance and success factors of Newsgames. The results show
that the new genre possesses a wide range of possibilities that cannot be uniformly assessed.
Ethical doubts as to whether serious topics should be played in games are offset against the
benefit of creating interest and empathy. Users want to experience success when playing – an
aspect that emphasizes the competitive character and distinguishes Newsgames from other
genres.