在Covid19大流行期间,以Android为基础的网络服务技术学习媒体开发,以支持PJJ

Debi Sanita, Hasan Maksum
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引用次数: 1

摘要

本研究采用R&D设计,采用四维开发模型。四维开发程序是定义、设计、开发和传播。使用数据分析技术来描述开发的学习媒体的有效性、实用性和有效性。本次开发研究的成果是基于Android的学习媒体。根据本研究的结果,可以得出结论:发达媒体在媒介方面的结果为0.86,在物质方面的结果为0.95。所开发的媒体具有实用性,教师回答的实用价值为97.92%,学生回答的实用价值为87.70%,所制作的基于android的学习媒体使用效果良好,学生经典完备性为89%,获得分数为89% 0.44,类别中等。结论是开发的基于android的学习媒体可以在学习过程中使用并且是可行的,可以提高学生的学习效果。
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Pengembangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Teknologi Layanan Jaringan Untuk Medukung PJJ di Masa Pandemi Covid19
This study aims to develop learning media and produce valid, practical and effective media on the subject of Network Service Technology for class XI Computer and Network Engineering students at SMK Negeri 8 Padang. This study uses an R&D design, with a four-D development model. The four-D development procedure is Define, Design, Development and Disseminate. The data analysis technique used is to describe the validity, practicality and effectiveness of the developed learning media. The results obtained from this development research are learning media based on Android. Based on the results of this research, it can be concluded that the developed media is declared valid on the media aspect of 0.86, the material aspect with a result of 0.95. The media that was developed was practical with the practical value of the teacher's response with results of 97.92% and student responses of 87.70%, and the Android-based learning media that was produced was effectively used with posttest results seen from students' classical completeness of 89% and gain score of 89% 0.44 with medium category. The conclusion is that the developed Android-based learning media can be used and feasible in the learning process to improve student learning outcomes.
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