{"title":"像机器一样学习:将人工智能引入中学教育","authors":"José Rodríguez, L. M. G. Raffi, E. Pérez","doi":"10.4995/MSEL.2021.15022","DOIUrl":null,"url":null,"abstract":"Artificial intelligence is present in the usual environment of all high school students. However, the general population—and students in particular—do not know how these algorithmic techniques work, which often have very simple mechanisms and can be explained at an elementary level in mathematics or technology classes in the Secondary Education. Possibly these contents will take many years to form part of the curricula of these subjects, but they can be introduced as part of the algebra contents that are explained in mathematics, or those related to the algorithms, in the computer lectures. Especially if they are proposed in the form of a game, in which different groups of students can compete, as we propose in this article. Thus, we present a very simple example of an algorithm of teaching of reinforcement (Machine LearningReinforcement Learning), that synthesizes in a playful activity the fundamental elements that constitute an algorithm of artificial intelligence.","PeriodicalId":18645,"journal":{"name":"Modelling in Science Education and Learning","volume":"60 1","pages":"5-14"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Aprender como una máquina: introduciendo la Inteligencia Artificial en la enseñanza secundaria\",\"authors\":\"José Rodríguez, L. M. G. Raffi, E. Pérez\",\"doi\":\"10.4995/MSEL.2021.15022\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial intelligence is present in the usual environment of all high school students. However, the general population—and students in particular—do not know how these algorithmic techniques work, which often have very simple mechanisms and can be explained at an elementary level in mathematics or technology classes in the Secondary Education. Possibly these contents will take many years to form part of the curricula of these subjects, but they can be introduced as part of the algebra contents that are explained in mathematics, or those related to the algorithms, in the computer lectures. Especially if they are proposed in the form of a game, in which different groups of students can compete, as we propose in this article. Thus, we present a very simple example of an algorithm of teaching of reinforcement (Machine LearningReinforcement Learning), that synthesizes in a playful activity the fundamental elements that constitute an algorithm of artificial intelligence.\",\"PeriodicalId\":18645,\"journal\":{\"name\":\"Modelling in Science Education and Learning\",\"volume\":\"60 1\",\"pages\":\"5-14\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Modelling in Science Education and Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4995/MSEL.2021.15022\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Modelling in Science Education and Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4995/MSEL.2021.15022","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Aprender como una máquina: introduciendo la Inteligencia Artificial en la enseñanza secundaria
Artificial intelligence is present in the usual environment of all high school students. However, the general population—and students in particular—do not know how these algorithmic techniques work, which often have very simple mechanisms and can be explained at an elementary level in mathematics or technology classes in the Secondary Education. Possibly these contents will take many years to form part of the curricula of these subjects, but they can be introduced as part of the algebra contents that are explained in mathematics, or those related to the algorithms, in the computer lectures. Especially if they are proposed in the form of a game, in which different groups of students can compete, as we propose in this article. Thus, we present a very simple example of an algorithm of teaching of reinforcement (Machine LearningReinforcement Learning), that synthesizes in a playful activity the fundamental elements that constitute an algorithm of artificial intelligence.