关于独裁者游戏中概率(和成本节约)激励的有效性:一个系统测试

G. Walkowitz
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引用次数: 5

摘要

在方法论关注、理论考虑和先前证据的推动下,我们系统地测试了具有概率激励的常见独裁者博弈变体的有效性。我们采用了四种方法,并将它们与标准的独裁者游戏进行比较:接受者少于独裁者;只支付一些科目或决定;在做出调动决定时,角色的不确定性。我们还将独裁博弈变体与已建立的互补的亲社会性个体差异衡量标准联系起来:社会价值取向、个人价值观、慈善捐赠和五大人格因素。我们的数据表明,独裁者的行为对所采用的方法相当敏感。标准版的独裁者游戏具有最高的有效性。让比独裁者更少的接受者参与其中,并且不为所有决策买单,会产生同样有效的结果。相比之下,当只有部分被试获得报酬或被试面临最终参与者角色的不确定性时,与互补性亲社会性的预期关联被扭曲了。在角色不确定的情况下,慷慨度偏向向上。我们得出结论,独裁者博弈结果的有效性对所采用的方法高度敏感。
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On the Validity of Probabilistic (and Cost-Saving) Incentives in Dictator Games: A Systematic Test
Driven by methodological concerns, theoretical considerations, and previous evidence, we systematically test the validity of common dictator-game variants with probabilistic incentives. We include four approaches and compare them to a standard dictator game: involving fewer receivers than dictators; paying only some subjects or decisions; role uncertainty at the time of the transfer decision. We also relate the dictator-game variants to established complementary individual difference measures of pro-sociality: social value orientation, personal values, a donation to charity, and Big Five personality facors. Our data show that dictator behavior is quite sensitive to the applied methods. The standard version of the dictator game has the highest validity. Involving fewer receivers than dictators and not paying for all decisions yields comparably valid results. By contrast, when only some subjects are paid or where subjects face uncertainty about their final player role, the expected associations with complementary pro-sociality are distorted. Under role uncertainty, generosity is biased upwards. We conclude that the validity of the dictator-game outcomes is highly sensitive to the applied methods.
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