虚拟现实技术在艺术形象视觉设计中的分析与应用

Sci. Program. Pub Date : 2022-01-11 DOI:10.1155/2022/2527623
Ling He, Shanshan Zhu
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引用次数: 3

摘要

经过几十年的发展,互联网正以意想不到的速度刷新着世界对其发展和潜力的认识。近年来,虚拟现实技术开始应用于越来越多的领域。尤其是在信息的即时传输方面,VR的应用是无可比拟的。类似于这项技术在教育和健康方面的广泛优势,VR在艺术形象设计艺术中的应用需要得到解决。通过这项研究工作,对虚拟现实技术在图像可视化艺术中的应用进行了全面的研究。本研究旨在分析现代图像可视化与新兴的虚拟现实技术相结合的可能性。本文系统地回顾了展示设计的历史和发展,并研究了艺术图像可视化设计技术中所使用的艺术技巧。在相关算法的帮助下,探索了这两个领域的跨学科联系。本文提出的艺术形象设计模型是基于视觉交互过程、严谨的装配顺序和合适的设备模式。从而使整个设计过程更具可控性和可行性。对所提出的设计理念进行了动态验证。通过对反馈信息的收集和比较,更新模型的假设算法以适应动态信息,从而反映完整的图像设计过程。为了评估模型的性能,我们从多个角度进行了评价。利用传统图像设计和基于vr的图像设计两种技术,完成光照变化、遮挡变化、颜色变化等三种基本图像操作。从实验数据的对比中可以看出,利用艺术图像可视化技术生产的传统艺术图像可视化产品与VR技术生产的效果有很大的不同。例如,使用VR技术的灯光变化操作的可视化得分为95.48%,而使用传统图像设计技术的相同操作的可视化得分为85.57%。同样,当使用VR技术添加视觉效果时,上述图像操作的平均得分提高了9%。基于vr的设计取得了良好的效果,证明了该技术与艺术形象的视觉设计相融合是可行的。总体而言,研究结果证明了所提出的方法在艺术图像系统的视觉设计中是非常适用的。鉴于本研究的意义,本研究还可以扩展到计算机设计和可视化等相关领域。
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Virtual Reality Technology in Visual Design of Artistic Images: Analysis and Applications
Within a few decades of development, Internet is been refreshing the world’s awareness of its development and potentials at an unexpected speed. In recent years, virtual reality technology has begun to be applied to more and more fields. Especially in instant transmission of information, the applications of VR are incomparable. Akin to the wide-ranged advantages of the technology in education and health, the applications of VR in the art of artistic image designing need to be addressed. With this research work, a comprehensive study is presented about the applications of virtual reality in the art of image visualization. The research intends to analyze the possibility of intermingling modern image visualization with the emerging VR technology. Following a systematic approach, the history and development of display design are reviewed besides studying the artistry techniques used in the technology of art image visualization design. The interdisciplinary association of the two fields is explored with the help of relevant algorithms. The model proposed in the paper for the design of art image is based on the visual interactive process, rigorous assembly sequence, and appropriate equipment mode. As a result, the whole design process is more controllable and feasible. The suggested design concept is verified dynamically. Through the collection and comparison of feedback information, the hypothesis algorithm of the model is updated to accommodate the dynamic information so that to reflect the complete image design process. To assess performance of the model, evaluation was conducted from various perspectives. The three basic image operations such as illumination change, occlusion change, and color change were performed by using the two technologies such as the traditional image design and VR-based image design. From the comparison of experimental data, it was revealed that the effects of traditional art image visualization products produced by the art image visualization and that of VR technology are quite different. For instance, the visualization score achieved for the lighting change operation using the VR technology was 95.48%, whereas 85.57% was obtained for the same operation using the traditional image design technology. Similarly, while adding visual effects using the VR technology, an average of 9% higher score was obtained for the said image operations. The promising results attained for the VR-based design testify that the technology is feasible and suitable to be intermingled with the visual design of art image. As a whole, the findings justify that the proposed approach is quite applicable in visual design of art image systems. In view of the significance of the research, the study can be extended to related domains of computer-based designing and visualization as well.
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