{"title":"虚拟世界,但不是你想的那样:游戏引擎和自动化超越了游戏开发","authors":"Aleena Chia","doi":"10.1080/15295036.2022.2080850","DOIUrl":null,"url":null,"abstract":"ABSTRACT The production of videogames routinely uses automated techniques to generate content, rig animations, map light, and script behaviors. The automation of programming and artistic functions is increasingly baked into game engines that work with other software applications in 3D production ecosystems, which are laying the foundations for what is being pitched by platform companies as the future metaverse. Platform studies has analyzed automated decision-making through the politics of classification. Game studies has investigated engines such as Unreal and Unity as platform tools that consolidate power through asymmetries of interconnectivity and interoperability. This commentary discusses the automaticity of game engines as platform tools for designing and simulating interactive 3D worlds within and beyond games. Outlining the structuring force of game engines from game development and entertainment media to architecture, engineering, construction, and manufacturing, I speculate on the implications of engines for game workers and game studies.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"The metaverse, but not the way you think: game engines and automation beyond game development\",\"authors\":\"Aleena Chia\",\"doi\":\"10.1080/15295036.2022.2080850\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT The production of videogames routinely uses automated techniques to generate content, rig animations, map light, and script behaviors. The automation of programming and artistic functions is increasingly baked into game engines that work with other software applications in 3D production ecosystems, which are laying the foundations for what is being pitched by platform companies as the future metaverse. Platform studies has analyzed automated decision-making through the politics of classification. Game studies has investigated engines such as Unreal and Unity as platform tools that consolidate power through asymmetries of interconnectivity and interoperability. This commentary discusses the automaticity of game engines as platform tools for designing and simulating interactive 3D worlds within and beyond games. Outlining the structuring force of game engines from game development and entertainment media to architecture, engineering, construction, and manufacturing, I speculate on the implications of engines for game workers and game studies.\",\"PeriodicalId\":47123,\"journal\":{\"name\":\"Critical Studies in Media Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.1000,\"publicationDate\":\"2022-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Critical Studies in Media Communication\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/15295036.2022.2080850\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Critical Studies in Media Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/15295036.2022.2080850","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
The metaverse, but not the way you think: game engines and automation beyond game development
ABSTRACT The production of videogames routinely uses automated techniques to generate content, rig animations, map light, and script behaviors. The automation of programming and artistic functions is increasingly baked into game engines that work with other software applications in 3D production ecosystems, which are laying the foundations for what is being pitched by platform companies as the future metaverse. Platform studies has analyzed automated decision-making through the politics of classification. Game studies has investigated engines such as Unreal and Unity as platform tools that consolidate power through asymmetries of interconnectivity and interoperability. This commentary discusses the automaticity of game engines as platform tools for designing and simulating interactive 3D worlds within and beyond games. Outlining the structuring force of game engines from game development and entertainment media to architecture, engineering, construction, and manufacturing, I speculate on the implications of engines for game workers and game studies.
期刊介绍:
Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.