学校网络游戏的不正常使用与社会情绪适应

Anna Maria Murdaca, Oliva Patrizia
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引用次数: 0

摘要

尽管网络游戏有很多好处,但仍有许多年轻人倾向于过度沉迷于这些网络技术,对他们的情感和社交功能产生负面影响。因此,试图了解与在线游戏依赖有关的因素以及与鼓励积极使用有关的因素是促进健康的一个重要领域,也是防止学校环境中出现严重问题的一个优先事项。该研究的目的是分析与在线游戏相关的心理因素(焦虑特征和动机),以及游戏行为与学校情感和社会功能之间的关系。研究招募了62名中学生。参与者完成了焦虑与抑郁测试(TAD)、社交情绪维度量表(S.E.D.S.)、力量与困难问卷(SDQ)和网络游戏障碍量表(IGD),并记录了他们的网络游戏时间。结果表明,心理因素与网络游戏时间密切相关,两者似乎都在构建游戏行为滥用和适应不良的学校习惯方面发挥了重要作用。
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Dysfunctional Use of Online Gaming and Socio-Emotional Adaptation at School
Although online gaming can have many advantages, there are still many young people that tend to be excessively addicted to these online technologies, with a negative impact on their emotional and social functioning. For this reason, the attempt to understand the factors related to online gaming dependence and those related to encouraging positive use is an essential area of health promotion and a priority in preventing serious problems in school context. The aim of the study was to analyze psychological factors (anxiety traits and motivation) related to online gaming and the relation between gaming behaviour and emotional and social functioning at school. 62 secondary school students were recruited for the study. The participants completed the TAD (Anxiety and Depression Test), S.E.D.S. (Social-Emotional Dimension Scale), SDQ (Strength and Difficulties Questionnaire) and The Internet Gaming Disorder Scale (IGD) and their time spent online gaming was recorded. The results showed that psychological factors are strongly related to online gaming time and, both seem to play a significant role in structuring gaming behavior abuse and maladaptive school habits.
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