沉浸式虚拟环境中眼高和化身对自我中心距离估计的影响

Markus Leyrer, Sally A. Linkenauger, H. Bülthoff, Uwe Kloos, B. Mohler
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引用次数: 90

摘要

众所周知,在虚拟环境中,眼高是感知视尺寸和可视性的重要视觉线索。然而,在虚拟环境中,视眼高度对自我中心距离的影响却很少受到关注。为了探索这种影响,我们进行了一个实验,我们在头戴式显示器虚拟环境中操纵用户的虚拟眼睛高度。作为一项测量,我们要求参与者口头判断以自我为中心的距离,并口头估计虚拟房间的尺寸。此外,我们为参与者提供了一个自我动画的化身,以调查这种虚拟的自我表征是否对口头距离判断的准确性有影响,正如最近通过基于行动的测量获得的距离判断所证明的那样。正如之前的研究发现的那样,当控制所有权时,化身对自我中心距离的口头估计有显著影响。有趣的是,我们发现眼睛高度的操纵对自我中心距离和房间尺寸的口头估计有显著影响。我们讨论了这些研究结果对沉浸式虚拟环境和现实世界中空间感知感兴趣的人的影响。
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The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments
It is well known that eye height is an important visual cue in the perception of apparent sizes and affordances in virtual environments. However, the influence of visual eye height on egocentric distances in virtual environments has received less attention. To explore this influence, we conducted an experiment where we manipulated the virtual eye height of the user in a head-mounted display virtual environment. As a measurement we asked the participants to verbally judge egocentric distances and to give verbal estimates of the dimensions of the virtual room. In addition, we provided the participants a self-animated avatar to investigate if this virtual self-representation has an impact on the accuracy of verbal distance judgments, as recently evidenced for distance judgments accessed with an action-based measure. When controlled for ownership, the avatar had a significant influence on the verbal estimates of egocentric distances as found in previous research. Interestingly, we found that the manipulation of eye height has a significant influence on the verbal estimates of both egocentric distances and the dimensions of the room. We discuss the implications which these research results have on those interested in space perception in both immersive virtual environments and the real world.
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