论“独裁者游戏”和“毁灭之乐”游戏中给予、索取和破坏的含义

Le Zhang, A. Ortmann
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引用次数: 17

摘要

关于《独裁者》和《毁灭之乐》游戏的文献表明,人们可以是好人,也可以是坏人。我们通过实验研究了受试者之间和受试者内部的特征,研究了行为在多大程度上依赖于语境和一致性。我们发现,在一次性D和JoD游戏中,参与者的善良和邪恶取决于选择集。与观察到的利他主义和肮脏相反,参与者往往是自私的,但当有机会时,他们会做出增加社会福利的选择。
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On the Interpretation of Giving, Taking, and Destruction in Dictator Games and Joy-of-Destruction Games
The literature on dictator [D] and joy-of-destruction [JoD] games demonstrates that people can be nice and nasty. We study, by way of an experiment with between-subjects and within-subjects features, to what extent behaviors are context dependent and consistent. We find that, for one-shot D and JoD games, our participants' niceness and nastiness depend on the choice set. Contradicting the observed altruism and nastiness, participants tend to be selfish but nonetheless make choices that increase social welfare when given the opportunity.
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