{"title":"大流行时期的游戏学习及其对学生知识发展的影响","authors":"Besa Havziu, Aneta Barakovska, Lulzim Memedi, Teuta Ramadani Rasimi","doi":"10.23947/2334-8496-2023-11-2-311-319","DOIUrl":null,"url":null,"abstract":"Learning through play in the teaching process is a technique that has received a lot of attention since play itself increases the focus of students, and develops memory, creativity, and creative skills in students. However, the COVID-19 pandemic period was a very challenging period for every character included in the educational system, where many techniques used with physical presence were evaporated, or transformed in another form, as played through gamification. The objective of our research was to analyze the level and form of implementation of games as a teaching technique during COVID-19 in primary schools, among teachers N=120, students N=80 from I do 5th grade, and parents N=100 in Kosovo and North Macedonia. Results showed that there is a strong correlation of the implementation of games as a technique by parents and teachers in the implementation of the pandemic and the students learning and mental health, respectively their learning success has risen and their mental health was improved.","PeriodicalId":43178,"journal":{"name":"International Journal of Cognitive Research in Science Engineering and Education-IJCRSEE","volume":null,"pages":null},"PeriodicalIF":0.6000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Learning Through Games and Its Impact on the Development of Student’s Knowledge During the Pandemic Period\",\"authors\":\"Besa Havziu, Aneta Barakovska, Lulzim Memedi, Teuta Ramadani Rasimi\",\"doi\":\"10.23947/2334-8496-2023-11-2-311-319\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning through play in the teaching process is a technique that has received a lot of attention since play itself increases the focus of students, and develops memory, creativity, and creative skills in students. However, the COVID-19 pandemic period was a very challenging period for every character included in the educational system, where many techniques used with physical presence were evaporated, or transformed in another form, as played through gamification. The objective of our research was to analyze the level and form of implementation of games as a teaching technique during COVID-19 in primary schools, among teachers N=120, students N=80 from I do 5th grade, and parents N=100 in Kosovo and North Macedonia. Results showed that there is a strong correlation of the implementation of games as a technique by parents and teachers in the implementation of the pandemic and the students learning and mental health, respectively their learning success has risen and their mental health was improved.\",\"PeriodicalId\":43178,\"journal\":{\"name\":\"International Journal of Cognitive Research in Science Engineering and Education-IJCRSEE\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2023-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Cognitive Research in Science Engineering and Education-IJCRSEE\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23947/2334-8496-2023-11-2-311-319\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Cognitive Research in Science Engineering and Education-IJCRSEE","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23947/2334-8496-2023-11-2-311-319","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Learning Through Games and Its Impact on the Development of Student’s Knowledge During the Pandemic Period
Learning through play in the teaching process is a technique that has received a lot of attention since play itself increases the focus of students, and develops memory, creativity, and creative skills in students. However, the COVID-19 pandemic period was a very challenging period for every character included in the educational system, where many techniques used with physical presence were evaporated, or transformed in another form, as played through gamification. The objective of our research was to analyze the level and form of implementation of games as a teaching technique during COVID-19 in primary schools, among teachers N=120, students N=80 from I do 5th grade, and parents N=100 in Kosovo and North Macedonia. Results showed that there is a strong correlation of the implementation of games as a technique by parents and teachers in the implementation of the pandemic and the students learning and mental health, respectively their learning success has risen and their mental health was improved.
期刊介绍:
International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE) is an international, high quality, peer reviewed open access journal which publishes articles in all areas of cognitive science, perception, natural language understanding, inference, memory processes, learning, problem solving, planning, connectionism, and other areas of interdisciplinary concern related in education, pedagogy and psychology. All articles are published in English and undergo a peer-review process. The scope of IJCRSEE is focused on cognitive research both in topics covered as well as disciplinary perspective: -Cognitive Research in Education -Cognitive Pedagogics -Cognitive Psychology -Psycholinguistics -Cognitive Linguistics -Cognitive Culture Studies -Cognitive Neurophysiology -Cognitive Aspects: Sport Culture -Cognitive Aspects: Methodology of Knowledge -Text Processing and Cognitive Technologies -Curriculum Development -Development of Learning Environment -Education Administration -Educational Psychology -Educational Technology -Elementary Education -Innovative Pedagogical Models -Learning Systems Platforms -Media Education -Science Education -Teaching and Learning Technologies The main objective of the Journal is to discuss global prospects and innovations concerning major issues of cognitive science, to publish new scientific results of cognitive science research, including the studies of cognitive processes, emotions, perception, memory, thinking, problem solving, planning, education and teaching, language and consciousness study, the results of studying man’s cognitive development and the formation of basic cognitive skills in everyday life. The Journal seeks to stimulate the initiation of new research and ideas in cognitive science for the purpose of integration and interaction of international specialists in the development of cognitive science as interdisciplinary knowledge.